Contrails on the ground?

Flight Simulation Screenshots displaying your Flight Simulation Experience. MSFS, FSX, Prepar3D, XPlane and other Flight Simulators. Focus is your Flight Simulator Experience. Please upload to Simviation (Button at top right)

Contrails on the ground?

Postby iwannaflySC » Sat Oct 23, 2004 11:50 am

Hey y'all -- been rather busy, so haven't posted on here in a while.  Anyway, on a flight around Italy, I noticed the Meridian A321 develop contrails.  Very nice -- 'cept they stayed with me all the way till the ground, and even until I parked the aircraft!  WEEIIRD.  Have others had this happen?

Image
User avatar
iwannaflySC
2nd Lieutenant
2nd Lieutenant
 
Posts: 88
Joined: Fri Aug 13, 2004 3:54 pm
Location: Columbia, SC

Re: Contrails on the ground?

Postby Omag 2.0 » Sat Oct 23, 2004 12:41 pm

I once had a contrail-problem: contrails of all planes arced down to the earth's surface... Very weird. A re-install fixed things, but later i learnt it would be caused by overwriting the default FS file concerning contrails. Perhaps an other member can point you to the correct file.

Always say no when asked to overwrite an existing file! unless you're absolutely sure it won't do any harm...
[center]
Image

Check my aviation-photo's at www.airliners.be

Or go straight to Omag's Album[/cent
User avatar
Omag 2.0
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 9490
Joined: Tue Aug 05, 2003 6:43 am
Location: Somewhere, Belgium

Re: Contrails on the ground?

Postby lemoncat » Sat Oct 23, 2004 1:54 pm

your contrails are probably connected to the light system but without guage control or they might be on the smokesystem
just try hitting the i key see if they turn off.. same with the lights
if so you need to configure a guage in the panel cfg.. ;)

at the end of the (VCockpit **) you need to add one of these
but with your contrail effect...you'll notice from this that i'm using the t38 wingtip effect for this perticular plane which is the a10 by the way....

[VCockpit15]
size_mm=512, 512
pixel_size=512,512
texture=$h_cluster
background_color=0,0,0
visible=0

gauge00=T38COF_FX!T38_WingtipSTROBE74R4,  3,3,1,1
gauge01=T38COF_FX!T38_FlaptipRECOG18,  2,2,1,1
gauge02=nn-gauges!NickSmokeFXControl2a.xml, 0,0
Last edited by lemoncat on Sat Oct 23, 2004 2:01 pm, edited 1 time in total.
User avatar
lemoncat
Major
Major
 
Posts: 4286
Joined: Fri Jan 02, 2004 6:41 pm
Location: earth


Return to Simulation Screenshots Showcase

Who is online

Users browsing this forum: No registered users and 334 guests