by papituwall » Fri Aug 09, 2019 7:32 am
For those that are interested in follow this flight in the simulator with the Realair Spit:
After some investigation I have found that this plane has an increased fuel capacity to a total of 200 Imp. gall. (so 240 US gall. for the sim). A tank in each wing and a bigger rear fuselage tank. I have increased more in fuselage.
Alaso the ammunition weight must be 0
This is why I have changed my aircraft.cfg:
... ... ...
[WEIGHT_AND_BALANCE]
max_gross_weight=7500
empty_weight=5997 // including camera, avionics, extra gear
reference_datum_position=3.8, 0.000, 0.000
empty_weight_CG_position=-3.6, 0.000, 0.000
max_number_of_stations=4
station_load.0="196.000, -4.20, 0.00, 0.00, PILOT & Chute" // Including Chute and Gear
station_load.1= "250.000, -3.90, 0.00, 0.00, EQUIPMENT"
station_load.2= "150.000, -3.70, 0.00, 0.00, OIL and FLUIDS "
//station_load.3= "300.000, -3.70, 0.00, 0.00, AMMUNITION "
... ... ... ...
[fuel]
Center1 = -3.7, 0.0, 3.0, 90.00, 0.0 ;//useable fuel Imperial Gallons Converted to US Gallons for FSX
Center2 = -3.7, 0.0, -3.0, 90.00, 0.0 ;//useable fuel Imperial Gallons Converted to US Gallons for FSX
RightMain = 0.3, 5, -0.4, 30.0, 0.0
LeftMain = 0.3, -5, -0.4, 30.0, 0.0
In P3DV4.5, 32bit textures update are required, but moving surfaces in the Silver Spit (ailerons, rudder and elevator) are not shiny metal.