Sound Problem

Posted:
Sat Jun 23, 2007 8:38 pm
by Silberio
Hello, im new here, joined yesterday

Well, i got some kinda problem, i found a sound, its the engine start of a ME-109, wich i used as the engine start on my CFS's ME-109, but the sound (In Game) isnt full, about in the half it kinda cut's.
Is there any coding i can do so the sound plays full lenght?
Thanks.
Re: Sound Problem

Posted:
Sun Jun 24, 2007 2:04 pm
by Silberio
Yeah, actually, thats what i meant hehe.
Well, what do i have to write there?
I changed the name of the startup sound file:
[STARTUP]
filename=start
rparams=0.590000,0.912000,0.995000,1.189000
vparams=0.000000,0.000000,0.056000,0.000000,0.083000,0.000000,0.123000,0.000000,0.146000,0.000000,0.192000,0.000000,0.556000,0.000000,0.750000,100.000000
min_volume=103000
I changed it to "Start" (As that is the sound filename), so what should i write so it stays for longer time?
The sound lenght is 12 seconds, by the way.
Re: Sound Problem

Posted:
Sun Jun 24, 2007 11:37 pm
by Silberio
Hmm...Im gonna check the backup file.
*Checks Backup file*
Okay, in the backup (Original) it says just this instead:
[STARTUP]
filename=start
In the Sound.CFG, the only thing I did, as i remember, was to rename the sound I downloaded to "Start", as the default BF109 Start sound filename.
So...What can I do so it stays for 12 seconds?
Re: Sound Problem

Posted:
Mon Jun 25, 2007 1:28 am
by Silberio
Haha, Thank you very much, now i can listen to the full sound
