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New TG2?

PostPosted: Fri Nov 12, 2004 9:38 am
by ivormills
Hi,

I have used TG2 fo a long time, and always knew you could not use rockets in multiplayer.
Someone told me there is a new version that allows you to fire rockets.......I can't find it!.......is this a wind up?

Ivor

Re: New TG2?

PostPosted: Fri Nov 12, 2004 10:15 am
by DrRedskwirrell
Millsyyyyyyyyyyyyyyyyyyyy
http://www.simviation.com/cgi-bin/yabb/ ... 93;start=0
Check that link m8.
Doesn't specifically answer your question, I know, but it's the best I could come up with.
~H~ugz
8)

Re: New TG2?

PostPosted: Fri Nov 12, 2004 10:28 am
by ivormills
Hi Grizzzzzzzzzzzzzly

If that is the best you can come up with it sucks!...Lmao

But there was a mention of 'timed rockets' not sure what the meant.

Ty m8 ~S~

Re: New TG2?

PostPosted: Fri Nov 12, 2004 10:45 am
by DrRedskwirrell
hehehe
no worries m8.
I bet Hagar or one of the others will have a better answer for ya.

Re: New TG2?

PostPosted: Fri Nov 12, 2004 2:04 pm
by DrRedskwirrell
http://www.helcat.tk/
Try here Milly (hehehe)

Re: New TG2?

PostPosted: Fri Nov 12, 2004 7:06 pm
by mag_ddave
Check Joint Operations forums for the latest on TG2 with Rockets ;)

http://64.92.119.15/forum/

Dd

Re: New TG2?

PostPosted: Sat Nov 13, 2004 9:33 am
by ivormills
Hi,

Many thanks for all your replies, installed, tested and working.

Thank you.

Re: New TG2?

PostPosted: Tue Nov 16, 2004 9:53 pm
by Padser
~S~

This is excellent news - I wonder if it accounts for the 90-odd (!) people I saw flying CFS1 tonight?

Makes the 20 or so

Re: New TG2?

PostPosted: Wed Nov 17, 2004 8:13 am
by DrRedskwirrell
Welcome back Penfold.... errr... I mean Padser (hehehe)
;D

Re: New TG2?

PostPosted: Wed Nov 17, 2004 1:42 pm
by mag_ddave
;D Yo Pads !

How you been bud ?
Yes sir,designed to work with XP.That's why all the renewed interest  ;)

Ddave

Re: New TG2?

PostPosted: Thu Nov 18, 2004 6:34 am
by Padser
~S~ Ddave

Good to see you around - I haven't tried this out yet, but aim to do so very soon.

If this version of TG2 will work with XP and allows bombs, rockets (and maybe even timed rockets in time!) then I also think there will be a great deal more renewed interest in CFS1.

Does anyone know if Brunhost will work with XP now as well? Combining the two and adding flak with MPSU would make for some excellent bombing/ground attack scenarios.

Looking forward to giving this a spin!

~S~

Pads

Re: New TG2?

PostPosted: Thu Nov 18, 2004 6:40 am
by Padser
BTW

To pick up on Ivor's question (Hi!)

Timed rockets go off at a set time rather than when they strike something (although they would explode on contact if they did hit something before their time was up.

I think the game set them to 5 seconds. If I remember rightly, the default keyboard command for using these was Ctrl + 3.

One of the stock Luftwaffe missions has you going against a formation of B-17s with timed rockets - great fun when you drop one right in the middle! Not so much fun to be on the receiving end though, eh?

;)

~S~

Pads

Re: New TG2?

PostPosted: Thu Nov 18, 2004 6:33 pm
by Padser
~S~

Well, it works!  :)

I'm still getting the debug message though - with the no splash version anyway.

Any suggestions from anyone?

~S~

Pads

Re: New TG2?

PostPosted: Thu Nov 18, 2004 6:52 pm
by mag_ddave
8) Here is a post from the Joint Operations site about the new TG2.This might explain a few things. It's a rather old post so you may want to go to the JO forum to see whats new, ;)
Dd




"S! First post was apparently deleted, so I will post again.