New TG2?

General discussion for CFS - the original European Air War Combat Flight Simulator

New TG2?

Postby ivormills » Fri Nov 12, 2004 9:38 am

Hi,

I have used TG2 fo a long time, and always knew you could not use rockets in multiplayer.
Someone told me there is a new version that allows you to fire rockets.......I can't find it!.......is this a wind up?

Ivor
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Re: New TG2?

Postby DrRedskwirrell » Fri Nov 12, 2004 10:15 am

Millsyyyyyyyyyyyyyyyyyyyy
http://www.simviation.com/cgi-bin/yabb/ ... 93;start=0
Check that link m8.
Doesn't specifically answer your question, I know, but it's the best I could come up with.
~H~ugz
8)
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Re: New TG2?

Postby ivormills » Fri Nov 12, 2004 10:28 am

Hi Grizzzzzzzzzzzzzly

If that is the best you can come up with it sucks!...Lmao

But there was a mention of 'timed rockets' not sure what the meant.

Ty m8 ~S~
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Re: New TG2?

Postby DrRedskwirrell » Fri Nov 12, 2004 10:45 am

hehehe
no worries m8.
I bet Hagar or one of the others will have a better answer for ya.
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Re: New TG2?

Postby DrRedskwirrell » Fri Nov 12, 2004 2:04 pm

http://www.helcat.tk/
Try here Milly (hehehe)
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Re: New TG2?

Postby mag_ddave » Fri Nov 12, 2004 7:06 pm

Check Joint Operations forums for the latest on TG2 with Rockets ;)

http://64.92.119.15/forum/

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Re: New TG2?

Postby ivormills » Sat Nov 13, 2004 9:33 am

Hi,

Many thanks for all your replies, installed, tested and working.

Thank you.
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Re: New TG2?

Postby Padser » Tue Nov 16, 2004 9:53 pm

~S~

This is excellent news - I wonder if it accounts for the 90-odd (!) people I saw flying CFS1 tonight?

Makes the 20 or so
Last edited by Padser on Tue Nov 16, 2004 9:56 pm, edited 1 time in total.
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Re: New TG2?

Postby DrRedskwirrell » Wed Nov 17, 2004 8:13 am

Welcome back Penfold.... errr... I mean Padser (hehehe)
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Re: New TG2?

Postby mag_ddave » Wed Nov 17, 2004 1:42 pm

;D Yo Pads !

How you been bud ?
Yes sir,designed to work with XP.That's why all the renewed interest  ;)

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Re: New TG2?

Postby Padser » Thu Nov 18, 2004 6:34 am

~S~ Ddave

Good to see you around - I haven't tried this out yet, but aim to do so very soon.

If this version of TG2 will work with XP and allows bombs, rockets (and maybe even timed rockets in time!) then I also think there will be a great deal more renewed interest in CFS1.

Does anyone know if Brunhost will work with XP now as well? Combining the two and adding flak with MPSU would make for some excellent bombing/ground attack scenarios.

Looking forward to giving this a spin!

~S~

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Re: New TG2?

Postby Padser » Thu Nov 18, 2004 6:40 am

BTW

To pick up on Ivor's question (Hi!)

Timed rockets go off at a set time rather than when they strike something (although they would explode on contact if they did hit something before their time was up.

I think the game set them to 5 seconds. If I remember rightly, the default keyboard command for using these was Ctrl + 3.

One of the stock Luftwaffe missions has you going against a formation of B-17s with timed rockets - great fun when you drop one right in the middle! Not so much fun to be on the receiving end though, eh?

;)

~S~

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Re: New TG2?

Postby Padser » Thu Nov 18, 2004 6:33 pm

~S~

Well, it works!  :)

I'm still getting the debug message though - with the no splash version anyway.

Any suggestions from anyone?

~S~

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Re: New TG2?

Postby mag_ddave » Thu Nov 18, 2004 6:52 pm

8) Here is a post from the Joint Operations site about the new TG2.This might explain a few things. It's a rather old post so you may want to go to the JO forum to see whats new, ;)
Dd




"S! First post was apparently deleted, so I will post again.
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