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scenery conflict

PostPosted: Sun Dec 07, 2003 9:04 am
by mag_ddave
??? I am building a scenery in cfs1 on Guernsey Island.I have the RAF662 Charlie base there. I can put in a runway and other polygons and the scenery works ok. I add hangers

Re: scenery conflict

PostPosted: Tue Dec 23, 2003 3:08 pm
by Dan
No idea. Hagar....

Re: scenery conflict

PostPosted: Wed Jan 07, 2004 8:54 am
by mag_ddave

Re: scenery conflict

PostPosted: Wed Jan 07, 2004 9:23 am
by Hagar
Hi Dave. Wish I could help but it's long time now since I had CFS1 installed. I can only assume there is some sort of conflict with various 3rd party scenery areas & your new stuff. I think you already figured that out yourself. ::) ;)

Re: scenery conflict

PostPosted: Fri Jan 23, 2004 6:56 pm
by mag_ddave
;D The more I read ,the more I think that bgl size and synthetic tile size becomes the issue. I think the "area size" you use (Seed area ) also comes into play. When you get a conflict,you just know you have one, but you don't know what characteristics of the "offending" scenery are to cause it.One or a combination of all three.