bgl edit
Howdy and ??? help
Can anyone (Hagar ;) ) tell me just how hard it is to use Takura Murakomi's BGL disassembler? I want to edit a bgl of mine.I know you can add graghic effects to a bgl so that the bgl is stand alone and needs no texture file to go with it. Is that the tool I need, and if it is,why won't the exe run? I see the screen for a momnet then poof !! It's gone!! Hmm.........any ideas anyone
Or better yet,someone save me from myself ::) for trying yet another building project and tell me just go fly instead. LOL :)

Can anyone (Hagar ;) ) tell me just how hard it is to use Takura Murakomi's BGL disassembler? I want to edit a bgl of mine.I know you can add graghic effects to a bgl so that the bgl is stand alone and needs no texture file to go with it. Is that the tool I need, and if it is,why won't the exe run? I see the screen for a momnet then poof !! It's gone!! Hmm.........any ideas anyone

Or better yet,someone save me from myself ::) for trying yet another building project and tell me just go fly instead. LOL :)

Thanks for the reply Hagar. The bgl disasembler did a number on all my bgls,made them looks like note pad.I had to back up my registry a few days just to get things back to normal LOL. That program is history! What I did discover that api macros can be edited if you know hex code,which I don't. What I am trying to do is take the USS Hancock carrier and remove the angled deck from it.But I don't know how.I want a more era correct straight deck look. I need to use the Hancock because it has a hard deck,has the WWII look and can move it easlily by changing co-ords.We're going to use it in the North Afrika Campaign starting in January.So......I either need a quick lesson in scasm codes or I need a Hancock api macro without the angled deck and one I don't have to use clear.apis for the deck.
Any ideas sir