by Padser » Fri Oct 14, 2005 12:53 pm
~S~
Just guessing here, but from my brief flirtation with mesh building using Martin Wright's clever programs (it's so long, I can't remember what they were called... ), I would guess that one of the scenery tiles (the graphics used to create the 'skin' over the mesh) is missing its desert textures, or in fact actually contains a sea texture. It doesn't sound like a land class issue or anything as the whole scenery would be blue. Maybe comeone could correct me on this...
Again, just guessing, and assuming you have the patience, this is what I would do to find out...
First back up all of my scenery textures.
Locate the tiles that contain solid sea and paint a big red circle on one of them
Check the scenery - if the blue patches now have a red circle you have found the tile in question. Remove it and save one of the desert tiles with the same file name and hopefully it should appear in the same place in the scenery.
If the red circle is missing, try another
Repeat to fade...
Would this work, I wonder?
Otherwise, it's going to be a case of removing all of the scenery and then adding them one by one to check which causes the problem
All the best,
Pads