Bf109g's Antics

General discussion for CFS - the original European Air War Combat Flight Simulator

Bf109g's Antics

Postby Chriscgtp51 » Sat Oct 25, 2003 12:32 pm

Some strange things is happening when I fly missions ??? the Bf109g's  (enemy)  dances around in the sky, loops etc. They do not break formation to attack  ??? but stay in formation and do crazy stuff.
What can the problem be, aircraft or Cfs damaged files ??? can it be cured without reinstalling?.
Please help :-[
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Re: Bf109g's Antics

Postby Hagar » Sat Oct 25, 2003 1:52 pm

Is this with the stock Bf109G & default missions? If so it doesn't sound right at all.
A simple Uninstall/Install is the best way to fix most problems with CFS1. I used to do this regularly whether it needed it or not. It won't mess up your addons & only involves reactivating any 3rd party scenery.
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Re: Bf109g's Antics

Postby Chriscgtp51 » Sat Oct 25, 2003 3:04 pm

Yes it is the stock Bf109g , been flying a campaign but only with the last 4 missions did this stange behaviour start. Add on campaign Barbarossa/Deep war. Did not try stock missions.
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Re: Bf109g's Antics

Postby mikencfs » Sun Oct 26, 2003 4:20 am

What are the mission names that gave you problems?
barb-????
I'll go through them and we can compare notes.

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Re: Bf109g's Antics

Postby mikencfs » Mon Oct 27, 2003 1:50 pm

I flew barb-10 and 11 to see how the 109g acted.
They don't seem as aggresive as the default 109e or Steele's 109f-4.
But they did mix it up with us when we got closer.
Almost as if we had to attack them.
I do know that the AI aircraft will act differently.
The default Bf110 will seldom fire on it's first pass.
And has anyone ever seen the C47 land?

Mike
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Re: Bf109g's Antics

Postby Chriscgtp51 » Wed Oct 29, 2003 4:23 pm

I reinstalled CFS and everything is OK. The 109's act correctly now. Finished Barbarossa and is busy with Deep War. The armament of the Yak's and Lagg's is poor . got to get real close to an enemy to shoot him down.
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