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Harpoons !

PostPosted: Mon Aug 27, 2012 4:46 pm
by Daube
Too late for this carrier :D

Image

This was my first ever successfull missile launch from the Hornet.
I wanted to test the AGM-65 Mavericks too, on the smaller boats, but I need to read the documentation further, because I didn't manage to uncage the missiles, so I could not fire them...

Re: Harpoons !

PostPosted: Tue Aug 28, 2012 8:24 am
by BlackAce
KaBoom 8-)

Re: Harpoons !

PostPosted: Tue Aug 28, 2012 1:23 pm
by Rocket_Bird
Sierra hotel, good hit!

I've been posting similar shots on the rex forums in experimenting with the various ordinance that comes with the tac pack.  It's too fun blowing up ships  ;D

The mavericks are always tricky, but I think all you really need to do is lock onto a ship on radar (hit cntl+delete to undesignate anything you had before first), hit cntl+U to uncage, and fire away.  The documents don't seem to mention much on how to use them otherwise...

Re: Harpoons !

PostPosted: Tue Aug 28, 2012 2:13 pm
by Daube
I managed to fire a Maverick for the very first time just a few minutes ago.
Despite all my previous tries, they would never uncage. Then I understood it was mandatory to define a laser code, and that it wouldn't work with 1111. Then I could finally uncage and fire them ! I'll make another topic.