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F-16 VC Shots

PostPosted: Thu Oct 23, 2008 10:38 pm
by Mobius
A few shots of the Aerosoft F-16's VC, as requested demanded by Anxyous... ;)

Looking forward...

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The right console...

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The left console...

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The excellent HUD...

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The HUD on final approach (a little hot and high ;))...

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:)

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 2:03 am
by krigl
Yum yum.... :) A fighter lover's dream....

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 2:11 am
by Leigh
got that right :D

nice

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 5:12 am
by Anxyous
[img]http://www.simviation.com/yabbuploads/broccoli[1].gif[/img]

Thanks! :D

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 5:22 am
by J.
ok that is possibly the best VC EVER!

how many of the buttons/ switches work?

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 8:37 am
by Mobius
Thanks guys, I'm still amazed by this thing. :)

ok that is possibly the best VC EVER!

how many of the buttons/ switches work?

Every system that could be modeled in FSX (nav, radar, terrain, engine, etc...) has been modeled, and the switches that control it work as they would in real life.  So, almost all of them. ;)

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 2:46 pm
by Jeff.Guo
Every system that could be modeled in FSX (nav, radar, terrain, engine, etc...) has been modeled...


I beg to differ. :)

...but to be honest, now that I have gotten over my initial disappointment (I was expecting A LOT more), the aircraft is pretty excellent. The visuals and sounds are incredible, and most of the system/function inconsistencies (when compared to the real F-16 A/AM/CJ) are forgivable.

The only real faults with the aircraft is that the HUD gets squished and clutters towards the bottom of the HUD during higher AOA manoeuvers and the landing light won't go away after the gears have been retracted. (Oh, and the "MAP" on the RMFD has been driving me nuts too...:P)

Its an excellent deal for only 30-ish bucks.

Re: F-16 VC Shots

PostPosted: Fri Oct 24, 2008 3:22 pm
by Mobius
Every system that could be modeled in FSX (nav, radar, terrain, engine, etc...) has been modeled...


I beg to differ. :)

...but to be honest, now that I have gotten over my initial disappointment (I was expecting A LOT more), the aircraft is pretty excellent. The visuals and sounds are incredible, and most of the system/function inconsistencies (when compared to the real F-16 A/AM/CJ) are forgivable.

The only real faults with the aircraft is that the HUD gets squished and clutters towards the bottom of the HUD during higher AOA manoeuvers and the landing light won't go away after the gears have been retracted. (Oh, and the "MAP" on the RMFD has been driving me nuts too...:P)

Its an excellent deal for only 30-ish bucks.

I should say every system other than weapons systems. ;)

Re: F-16 VC Shots

PostPosted: Mon Oct 27, 2008 3:14 am
by glennlcasey
there's now a fix out for some of the teething troubles, go to the aerosoft forums to get it. Apparently, it fixes some of the lights and the hud as well

Re: F-16 VC Shots

PostPosted: Mon Oct 27, 2008 4:50 am
by todayshorse
Looks impressive, thats for sure

Re: F-16 VC Shots

PostPosted: Mon Oct 27, 2008 5:57 am
by Layne.
My mate said it's like Falcon 4.0 :D....



But better graphics ;D

Re: F-16 VC Shots

PostPosted: Sun Nov 16, 2008 8:41 pm
by carter43
How are your frames when you fly it?

Re: F-16 VC Shots

PostPosted: Sun Nov 16, 2008 9:13 pm
by BFMF
Is it easy to start up?

Re: F-16 VC Shots

PostPosted: Sun Nov 16, 2008 11:27 pm
by Mobius
How are your frames when you fly it?

I get around 25-30 when I fly usually, but I avoid bit cities and places like that.

Is it easy to start up?

I'm not going to lie, I haven't gone through the start-up procedure yet, but I've been wanting to.

Re: F-16 VC Shots

PostPosted: Mon Nov 17, 2008 9:29 pm
by DaveSims
:o