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FSX's full potential

PostPosted: Sun Oct 12, 2008 6:52 pm
by FooFighters

Re: FSX's full potential

PostPosted: Sun Oct 12, 2008 7:06 pm
by ShaneG_old

Re: FSX's full potential

PostPosted: Sun Oct 12, 2008 7:53 pm
by SubZer0
WAY over limits..

Can't have over 600kb total in one thread, and can't be wider than 1024...

Re: FSX's full potential

PostPosted: Sun Oct 12, 2008 7:56 pm
by a1
Amazing work but please follow our rules before posting these shots. ;)

Re: FSX's full potential

PostPosted: Sun Oct 12, 2008 10:58 pm
by BFMF
Bad monkey....


gotta follow the rules.


As for the scenery, try showing more of it instead of centering the shots around the one aircraft ;)

Re: FSX's full potential

PostPosted: Mon Oct 13, 2008 4:21 pm
by todayshorse
Impressive! Its one of my favorites - how did you get it to work in FSX? Although i think it looks damn good in fs9 already!

Re: FSX's full potential

PostPosted: Mon Oct 13, 2008 4:27 pm
by garryrussell
Nice shots but there are too many sort of the same ;)

Re: FSX's full potential

PostPosted: Tue Oct 14, 2008 5:53 am
by FooFighters
Impressive! Its one of my favorites - how did you get it to work in FSX? Although i think it looks damn good in fs9 already!


By checking every bgl piece by piece.

At this moment I got everything working.
I deleted all the jetways and replaced them by working FSX versions.

The only problem I have not fixed yet is the see through taxiways/concrete textures when the camera view is close to the ground.

For personal reasons (and FPS) I deleted all moving cars, marshalls and trees. Also I do not use the (included) portland scenery because I have GEX.