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USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 12:57 am
by Layne.
Not quite what you expected ;)

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Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 3:23 am
by Harold
Number two is very good Layne, it looks like an edit and you should consider that as a compliment ;)

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 3:32 am
by Layne.
Thanks Harold!!! it is just a new HDR Bloom pack i got for FS9 it is wicked, really enhances your FS9!!! better than FSX bloom IMO ;D

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 3:43 am
by Harold
new HDR Bloom pack

Yeah ... I read about that. Especially the 'EnableMotionBlur' sounds very interesting.
But these are the first Flight Simulator shots I've seen from the package.

This could become something big ... Thanks for sharing!

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 3:44 am
by pepper_airborne
First shot feels a tad bit dark, but i love the second shot!

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 4:31 am
by Layne.
First shot feels a tad bit dark, but i love the second shot!

I totally agree with you there. ;)

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 5:28 am
by todayshorse
Hmm interesting. HDR bloom pack!

2nd shot certainly is different!

How does it effect fs9 performance wise?

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 5:31 am
by Layne.
I wouldn't care about FPS hit (it is like 5 FPS on weak computers nothing on grunty comps. But you can toggle it on and off using Shift  F12 anyway during the flight.

Re: USCG Search and Rescue

PostPosted: Wed Apr 23, 2008 6:08 am
by Slotback
I get a massive hit when using this in fsx. MASSIVE, but still - makes for some good screenshots!

Re: USCG Search and Rescue

PostPosted: Tue Apr 29, 2008 4:04 pm
by Ivan
Fs9 or fsx...

mine refuses to load fs9 with the dll in place

Re: USCG Search and Rescue

PostPosted: Tue Apr 29, 2008 4:54 pm
by Layne.
FS9 mate