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Cherokee!

PostPosted: Thu Apr 24, 2008 7:39 pm
by Fly2e
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Re: Cherokee!

PostPosted: Thu Apr 24, 2008 8:55 pm
by aussiewannabe
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I'm nominating this one. Hope you don't mind ;)

Re: Cherokee!

PostPosted: Fri Apr 25, 2008 1:59 am
by krigl
Classy GA shots  8-)

Re: Cherokee!

PostPosted: Fri Apr 25, 2008 3:05 am
by Harold
Fine pieces of work Dave. The first is a classic but I like the last one a little better; very nice mountain view.

But where is that? I find a football stadium with a road running through it very facinating. That would make some interesting gameplay ;)

Re: Cherokee!

PostPosted: Fri Apr 25, 2008 9:13 am
by NickN
Good shots Dave but I would turn off the minor rural and/or urban secondary minor residential roads in UTX. Since there is no such thing as a texture/landclass which matches roads to tiles, the addition of them makes things looks scrambled on the ground

Re: Cherokee!

PostPosted: Fri Apr 25, 2008 9:31 am
by Fly2e
Posted by: NickN Posted on: Today at 10:13am
Good shots Dave but I would turn off the minor rural and/or urban secondary minor residential roads in UTX. Since there is no such thing as a texture/landclass which matches roads to tiles, the addition of them makes things looks scrambled on the ground  

Thanks Nick, probably would help a bit on the fps also. Is that the reason there is a road going through my stadium?

Dave

Re: Cherokee!

PostPosted: Fri Apr 25, 2008 9:58 am
by NickN
[quote][quote]Posted by: NickN Posted on: Today at 10:13am
Good shots Dave but I would turn off the minor rural and/or urban secondary minor residential roads in UTX. Since there is no such thing as a texture/landclass which matches roads to tiles, the addition of them makes things looks scrambled on the ground