Cherokee!

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Cherokee!

Postby Fly2e » Thu Apr 24, 2008 7:39 pm

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Re: Cherokee!

Postby aussiewannabe » Thu Apr 24, 2008 8:55 pm

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I'm nominating this one. Hope you don't mind ;)
HP Media Center Photosmart m7260n | 3.0GHz Intel Pentium D 830 | 2 GB RAM | 320 GB HD | Sapphire X1950 GT 512MB | Silencer 610 Watt PSU

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Re: Cherokee!

Postby krigl » Fri Apr 25, 2008 1:59 am

Classy GA shots  8-)
If you're bored of an evening - and you'll have to be - you can check out my screenshot gallery: Kriglsflightsimscreens...HERE

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Re: Cherokee!

Postby Harold » Fri Apr 25, 2008 3:05 am

Fine pieces of work Dave. The first is a classic but I like the last one a little better; very nice mountain view.

But where is that? I find a football stadium with a road running through it very facinating. That would make some interesting gameplay ;)
Last edited by Harold on Fri Apr 25, 2008 3:05 am, edited 1 time in total.
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Re: Cherokee!

Postby NickN » Fri Apr 25, 2008 9:13 am

Good shots Dave but I would turn off the minor rural and/or urban secondary minor residential roads in UTX. Since there is no such thing as a texture/landclass which matches roads to tiles, the addition of them makes things looks scrambled on the ground
Last edited by NickN on Fri Apr 25, 2008 9:14 am, edited 1 time in total.
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Re: Cherokee!

Postby Fly2e » Fri Apr 25, 2008 9:31 am

Posted by: NickN Posted on: Today at 10:13am
Good shots Dave but I would turn off the minor rural and/or urban secondary minor residential roads in UTX. Since there is no such thing as a texture/landclass which matches roads to tiles, the addition of them makes things looks scrambled on the ground  

Thanks Nick, probably would help a bit on the fps also. Is that the reason there is a road going through my stadium?

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Re: Cherokee!

Postby NickN » Fri Apr 25, 2008 9:58 am

[quote][quote]Posted by: NickN Posted on: Today at 10:13am
Good shots Dave but I would turn off the minor rural and/or urban secondary minor residential roads in UTX. Since there is no such thing as a texture/landclass which matches roads to tiles, the addition of them makes things looks scrambled on the ground
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