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A New York Minute

Posted:
Tue Jan 22, 2008 11:52 pm
by NickN
Re: A New York Minute

Posted:
Wed Jan 23, 2008 1:46 am
by Ashar
Did you happen to see Dave down there?

I'm loving those textures Nick...Great work 8-)
Re: A New York Minute

Posted:
Wed Jan 23, 2008 8:41 am
by NickN
This is one of those very rare times I will say that compression did take its toll. In order to post 6 of them and more important, make sure Ashar added less than 600 total ;D , I had to chop off more weight than I should have which makes the streets a tad blury and the lights not as bright with visual impact. You can see the compression pixelation in the last 2 if you look at the windshield frame of the cockpit about mid way.
For 1024x640 shots, the hard minimum is about 110-120kb. below that it starts getting fuzzy and dim.
Re: A New York Minute

Posted:
Wed Jan 23, 2008 12:24 pm
by yancovitch
interesting perspective with color and shadow......didn't quite understand the black grid lines most noticeable in #3...streets? maybe an overlapping new york from a different plane of existance only seen from above.... 8-)..
Re: A New York Minute

Posted:
Wed Jan 23, 2008 12:48 pm
by ozzy72
Lookin' good Nick

Re: A New York Minute

Posted:
Wed Jan 23, 2008 1:00 pm
by NickN
[quote]interesting perspective with color and shadow......didn't quite understand the black grid lines most noticeable in #3...streets? maybe an overlapping
Re: A New York Minute

Posted:
Wed Jan 23, 2008 1:07 pm
by Ashar
This is one of those very rare times I will say that compression did take its toll. In order to post 6 of them and more important, make sure Ashar added less than 600 total ;D ,
LOL...I can be a total ass sometimes I know

Re: A New York Minute

Posted:
Wed Jan 23, 2008 1:37 pm
by jankees
wonderful scenery, looks really great!
My only point of 'criticism' would be the fact that the default(?) roads and building run at an angle of about 45 degrees through your 'roads'. Would you be able to rotate the pattern of roads in your textures to match the directions of the default roads (in the US usually NS and EW I believe)? Then it would be completely stunning. Or perhaps better, get rid of the default roads altogether..
Love that last shot btw
Re: A New York Minute

Posted:
Wed Jan 23, 2008 2:11 pm
by NickN
I believe that is also a UTX issue. they have NYC rotated a bit and the buildings landed a bit wrong if i am not mistaken.
I wil look into it though
I am not making the textures, I am just enhancing them
Re: A New York Minute

Posted:
Wed Jan 23, 2008 3:44 pm
by a1
The last one is very very realistic.

Re: A New York Minute

Posted:
Wed Jan 23, 2008 5:42 pm
by Harold
I am not making the textures, I am just enhancing them
Oh ... and I like what you've done with the Baron's paintjob. Must've been a yeoman's job painting all those green and purple squares on it

BTW: you'd better watch your airspeed on approach next time

Re: A New York Minute

Posted:
Wed Jan 23, 2008 7:15 pm
by Cobra
[quote]
But I don
Re: A New York Minute

Posted:
Wed Jan 23, 2008 9:35 pm
by NickN
[quote][quote]
But I don
Re: A New York Minute

Posted:
Wed Jan 23, 2008 9:37 pm
by NickN
I am not making the textures, I am just enhancing them
Oh ... and I like what you've done with the Baron's paintjob. Must've been a yeoman's job painting all those green and purple squares on it

BTW: you'd better watch your airspeed on approach next time

I was trying to capture what is seen and I can not fly the plane under correct control and do that at the same time. So in the case of a project like this, I am flying the plane, but I must hit the slew button to get the shot that I see as it comes into view.
Re: A New York Minute

Posted:
Wed Jan 23, 2008 9:40 pm
by NickN
Honestly, if anyone may think I missed the airspeed indicatior when I made that shot, you guy must think I am blind or stupid
If I really want to fake a shot, you wont even know it. What you got were in-game, unedited shots and I did have to pause to show the detail as to what it is you will be getting if you do decide to purchase the product.
