Frontier Airlines summer 1950-part 2

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Frontier Airlines summer 1950-part 2

Postby beaky » Thu Feb 09, 2006 10:52 am

Okay, ready to go... door closed, cowl flaps to "trail", ADF set...

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The captain's a little rusty taxiing the DC3; just came of a copilot post in DC4s for another airline, and other than recent refresher, hasn't flown the "Gooney" since the war. Very tricky job without using brakes too much (wears out the tires). I really need to get a split-throttle setup; it's vital to use differntial thrust for taxiing this plane, and it's a bear using keyboard to select engines... have to anticipate and apply just the right amount of power at any given moment. Maybe meantime I can program some stick buttons for this; might help.

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In position now; time to turn on fuel boost pumps, landing lights, cabin signs, etc... and mustn't forget to lock the tailwheel!!
The excellent 2D cockpit is totally clickable, but sadly the VC cockpit is not... yet.
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A very nice takeoff- easy with only a mild crosswind,and despite the high field elevation and a full load, she settles into a 120-knot, 700-fpm climb with no fuss. Next stop: Powell, Wyoming!

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Next: VFR to Powell
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Re: Frontier Airlines summer 1950-part 2

Postby Hai Perso Coyone? » Thu Feb 09, 2006 12:50 pm

Excellent shots...and story ;)
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Re: Frontier Airlines summer 1950-part 2

Postby simonmd » Thu Feb 09, 2006 8:07 pm

Very nice to see the close up details, I take it you like your MAAM DC3 then?!
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This months's screenshot contest entry> http://www.simviation.com/cgi-bin/yabb2 ... 1197692798
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Re: Frontier Airlines summer 1950-part 2

Postby beaky » Thu Feb 09, 2006 10:32 pm

Very nice to see the close up details, I take it you like your MAAM DC3 then?!


Eh... it's OK, I guess.

:D

It's fantastic, but I am still inexplicably irrated by the weird window texture. Every time I go to Spot view, it jumps right out at me. I can appreciate how hard it is to make something look transparent yet slightly reflective without getting into rendering accurate reflections as you'd see them in real life (that'd crash my comp for sure!), but they just look... bad. Gray. There's got to be a better way to do that. Been waiting for a fix to come out, but...no luck there, yet.
Oh well- I tend to spend most of my time inside looking out, anyway, so I shouldn't care.
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