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Megascenery Nor Cal Pt III

PostPosted: Wed Sep 22, 2004 8:01 pm
by Wing Nut
After taking those pics, I headed over to Stockton to have a look around...

The Altamont Pass region.

Re: Megascenery Nor Cal Pt III

PostPosted: Wed Sep 22, 2004 9:45 pm
by Silver1SWA
I have Megascenery Nor Cal and So Cal editions.  I love them...but what disturbs me is the drastic improvement in image quality they have made for the Pac Northwest version.  They are implementing a completely new method for satelite image use.  It would be nice if they released updates for previous versions with this new technology.  The difference in quality, especially over built-up city areas, is like night and day.

Re: Megascenery Nor Cal Pt III

PostPosted: Thu Sep 23, 2004 3:03 am
by ramsa329
I also have megascenery for both SO CAL and NO CAL.

I hope you don't mind me saying this but it seems to me that you are having a slight problem with your settings because in these shots it looks a s though you are missing a lot of textures.

I would recheck my fs9.cfg file.

Although I agree that reverse patches would be nice proper settings within either of these sceneries produces awesome results.  

Re: Megascenery Nor Cal Pt III

PostPosted: Thu Sep 23, 2004 9:35 am
by Wing Nut
Really?  It can be better than this? Michael, could you post a couple of screenies of yours so I can compare?  It looks pretty good to me! ;)

Re: Megascenery Nor Cal Pt III

PostPosted: Thu Sep 23, 2004 4:58 pm
by ramsa329
Check out my post called "I bit the bullet" and I will post some more this weekend.

The R4D is flying out of San Francisco over NO. CAL megascenery.

Re: Megascenery Nor Cal Pt III

PostPosted: Thu Sep 23, 2004 9:34 pm
by Silver1SWA
[quote]Really?