Megascenery Nor Cal Pt III

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Megascenery Nor Cal Pt III

Postby Wing Nut » Wed Sep 22, 2004 8:01 pm

After taking those pics, I headed over to Stockton to have a look around...

The Altamont Pass region.
Last edited by Wing Nut on Wed Sep 22, 2004 8:06 pm, edited 1 time in total.
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Re: Megascenery Nor Cal Pt III

Postby Silver1SWA » Wed Sep 22, 2004 9:45 pm

I have Megascenery Nor Cal and So Cal editions.  I love them...but what disturbs me is the drastic improvement in image quality they have made for the Pac Northwest version.  They are implementing a completely new method for satelite image use.  It would be nice if they released updates for previous versions with this new technology.  The difference in quality, especially over built-up city areas, is like night and day.
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Re: Megascenery Nor Cal Pt III

Postby ramsa329 » Thu Sep 23, 2004 3:03 am

I also have megascenery for both SO CAL and NO CAL.

I hope you don't mind me saying this but it seems to me that you are having a slight problem with your settings because in these shots it looks a s though you are missing a lot of textures.

I would recheck my fs9.cfg file.

Although I agree that reverse patches would be nice proper settings within either of these sceneries produces awesome results.  
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Re: Megascenery Nor Cal Pt III

Postby Wing Nut » Thu Sep 23, 2004 9:35 am

Really?  It can be better than this? Michael, could you post a couple of screenies of yours so I can compare?  It looks pretty good to me! ;)
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Re: Megascenery Nor Cal Pt III

Postby ramsa329 » Thu Sep 23, 2004 4:58 pm

Check out my post called "I bit the bullet" and I will post some more this weekend.

The R4D is flying out of San Francisco over NO. CAL megascenery.
Last edited by ramsa329 on Thu Sep 23, 2004 5:00 pm, edited 1 time in total.
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Re: Megascenery Nor Cal Pt III

Postby Silver1SWA » Thu Sep 23, 2004 9:34 pm

[quote]Really?
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