Superbug

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Re: Superbug

Postby CHUCK79 » Sat Jan 01, 2011 10:44 pm

[quote]Relooking at number three - what's that screen shaped device on the right wing - forget your laptop?
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Re: Superbug

Postby U4EA » Thu Jan 06, 2011 12:38 am

First, nice screenies Chuck!

Second, thanx y'all for the weapons 'lesson'!!!
Last edited by U4EA on Thu Jan 06, 2011 12:40 am, edited 1 time in total.
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Re: Superbug

Postby CHUCK79 » Thu Jan 06, 2011 10:29 am

[quote]First, nice screenies Chuck!

Second, thanx y'all for the weapons 'lesson'!!!
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Re: Superbug

Postby U4EA » Thu Jan 06, 2011 11:52 am

Yep! Right here:
http://simviation.com/1/search?submit=1 ... &x=13&y=12

Very very very cool package!
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Re: Superbug

Postby CHUCK79 » Thu Jan 06, 2011 2:46 pm

Yep! Right here:
http://simviation.com/1/search?submit=1 ... &x=13&y=12

Very very very cool package!


Thanks U4EA....I was just about to go searching ;)
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Re: Superbug

Postby Capt.Propwash » Thu Jan 06, 2011 7:50 pm

i like the base paint on this craft EXCEPT for all the experimental / TEST stickers that someone put all over it.  that just makes it look ugly. sorry.   if someone removed all the black/white circles and stuck with the basic paint job on this, it would be a billion times better
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Re: Superbug

Postby MIKE JG » Thu Jan 06, 2011 9:52 pm

Now that seems a bit unorthodox to me, using the flaps key. Why not the brakes, like several other designs, which has no affect on anything while airborne? With the inclusion of firing weapons on so many military models these days, it seems there is a need for a standardized key for guns. And where there is a switch to select bombs or rockets, the default drop object key would suffice. Both can be mapped to a particular button on a joystick.


The VRS model is so much more advanced than that.
Last edited by MIKE JG on Thu Jan 06, 2011 9:58 pm, edited 1 time in total.
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Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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Re: Superbug

Postby U4EA » Fri Jan 07, 2011 2:37 am

[quote]i like the base paint on this craft EXCEPT for all the experimental / TEST stickers that someone put all over it.
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Re: Superbug

Postby CHUCK79 » Fri Jan 07, 2011 10:28 pm

Now that seems a bit unorthodox to me, using the flaps key. Why not the brakes, like several other designs, which has no affect on anything while airborne? With the inclusion of firing weapons on so many military models these days, it seems there is a need for a standardized key for guns. And where there is a switch to select bombs or rockets, the default drop object key would suffice. Both can be mapped to a particular button on a joystick.


The VRS model is so much more advanced than that.
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Re: Superbug

Postby Tai-2 » Fri Jan 07, 2011 10:30 pm

Must say, bought it when it came out, and best payware I ever bought, just amazing, and Chuck have ye downloaded the latest updates? Supose to have a Tac pack coming out soemtime.
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