The Biff

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Re: The Biff

Postby Harold » Wed Jan 30, 2008 4:35 pm

Sovi can speak for me anytime. I really don't mind him answering questions on my behalf as he's a very knowledgeable guy, who has given us some amazing screenart.

Initially I wasn't going to get involved in a discussion with such a tone but as things have moderately settled down I'll take my chances.

I'm not interested in a 'mine is bigger than yours' discussion nor is it my intention to put you or your shots (or anyone else for that matter) down. Because you asked me to elaborate on the matter, I will answer your question in the best and most honest way I can. So shut up, sit down and listen!

Although I don't have FSX (well I do have it but I don't have it installed, as my machine runs it on low/medium settings and I can't stand that), I do know what mesh and textures should look like if they were installed and setup correctly. With this I want you to understand that I am not an expert in issues like this. If you want to know more about this ask Nick Needham and/or Michael Greenblatt (FS-GS).

But to be honest your mesh and textures look like FS2002! This is what a nice mesh looks like and as far as GEX texturing goes you can't get any better than this.

If you have 'everything maxed' - as you call it, but did you actually manually configure your cfg files or just moved sliders - then you probably did not balanced your sim and your machine the right way. Frankly your textures and mesh look horrible. There's too few details in the mesh (even below default standards) and the GEX textures are MUCH better than you show in your screenshots. There are big, circle shaped blobs in your textures that should definitely not be there. It looks like the tiles are magnified more than is good for them. LIke stretching a 512 tile on a 1024 square.

Get it? Like I said before, I am not an expert so I don't know if that is caused by snow placement in FSX, which makes it a problem in the sim, or a texturing problem, which probably makes it a setup problem in GEX.

Secondly, your mesh looks less detailed than the default FSX mesh. A mesh is basically just a BGL and there is nothing you can tweak.

The weak point is definitely not your hardware, so I am guessing your machine has trouble loading all the goods. To me that implies a poorly balanced machine.

That is what I meant when I said: "Talk to Nick". I know pretty well how to setup a machine so that it will perform really well but I don't have any experience on FSX (yet).

Or you are just too impatient to let it all load before you take the shot!


Good luck ... hope this helps ;)
Last edited by Harold on Wed Jan 30, 2008 4:52 pm, edited 1 time in total.
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Re: The Biff

Postby theduke » Wed Jan 30, 2008 4:54 pm

Sovi can speak for me anytime. I really don't mind him answering questions on my behalf as he's a very knowledgeable guy, who has given us some amazing screenart.

Initially I wasn't going to get involved in a discussion with such a tone but as things have moderately settled down I'll take my chances.

I'm not interested in a 'mine is bigger than yours' discussion nor is it my intention to put you or your shots (or anyone else for that matter) down. Because you asked me to elaborate on the matter, I will answer your question in the best and most honest way I can. So shut up, sit down and listen!

Although I don't have FSX (well I do have it but I don't have it installed, as my machine runs it on low/medium settings and I can't stand that), I do know what mesh and textures should look like if they were installed and setup correctly. With this I want you to understand that I am not an expert in issues like this. If you want to know more about this ask Nick Needham and/or Michael Greenblatt (FS-GS).

But to be honest your mesh and textures look like FS2002! This is what a nice mesh looks like and as far as GEX texturing goes you can't get any better than this.

If you have 'everything maxed' - as you call it, but did you actually manually configure your cfg files or just moved sliders - then you probably did not balanced your sim and your machine the right way. Frankly your textures and mesh look horrible. There's too little details in the mesh (even below default standards) and the GEX textures are MUCH better than you show in your screenshots. There are big, circle shaped blobs in your textures that should definitely not be there. It looks like the tiles are magnified more than is good for them. LIke stretching a 512 tile on a 1024 square.

Get it? Like I said before, I am not an expert so I don't know if that is caused by snow placement in FSX, which makes it a problem in the sim, or a texturing problem, which probably makes it a setup problem in GEX.

Secondly, your mesh looks less detailed than the default FSX mesh. A mesh is basically just a BGL and there is nothing you can tweak.

The weak point is definitely not your hardware, so I am guessing your machine has trouble loading all the goods. To me that implies a poorly balanced machine.

That is what I meant when I said: "Talk to Nick". I know pretty well how to setup a machine so that it will perform really well but I don't have any experience on FSX (yet).

Or you are just too impatient to let it all load before you take the shot!


Good luck ... hope this helps ;)

Alright. that clears up a lot. Now I know a lot more of what you was talking about in your first statement and know where to start looking. Thanks.
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Re: The Biff

Postby spitfire boy » Wed Jan 30, 2008 5:23 pm

Ahh love a happy endin'... ;D
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Re: The Biff

Postby Sovien » Thu Jan 31, 2008 3:05 pm

Sorry it appears that I was blowing this out of proportion. I didn't mean to do that. I appreciate the answer that you gave me Sovien. I didn't know that you spoke for Harold. He was the one who made the comment and I only want a more indepth explanation from him. Sorry.

Not a big deal. The internet is great because it allows for communication with people we would otherwise (most likely) never have the oppertunity to talk to. On the other hand it sucks because "tone of speech" is lost with the written word.
Last edited by Sovien on Thu Jan 31, 2008 3:08 pm, edited 1 time in total.
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Re: The Biff

Postby theduke » Thu Jan 31, 2008 3:09 pm

I think I might have found at least part of the problem. That is Default mess for FSX which in the french alps is only 76 meter resolution. I guess I will stay out of Europes mountains for awhile at least for any screenshot that I might post here.
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Re: The Biff

Postby Sovien » Thu Jan 31, 2008 3:18 pm

I think I might have found at least part of the problem. That is Default mess for FSX which in the french alps is only 76 meter resolution. I guess I will stay out of Europes mountains for awhile at least for any screenshot that I might post here.

You've definitely identified the issue, but it's not exactly "part of the problem". That is more then likely the biggest part of the problem. ;)

The default mesh that comes in FS just isn't as nice as some of the payware stuff that's out there. Many of the simmers here who take the best of screen shots have some mesh payware product running in FS instead of the default mesh.

If you get tired of the default mesh look into FS Global 2008. It get a tremdous amount of praise. I dont use it and I dont use it's predecessor (FS Global 2005), because, quite frankly, if I spend any more money on FS over the next 6 months....my wife will kill me.

But, here's a link to a website you could buy it from if you ever decide to (not the only you can buy it from though), and it also has some good screen shots of what it does.

http://www.flight1.com/products.asp?product=F1E-FSG-001
Last edited by Sovien on Thu Jan 31, 2008 3:19 pm, edited 1 time in total.
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