Thanks a lot for these excellent comments, gentlemen

The shiny texture has been obtained thanks to some explanations found on the A2A website. The technique is quite simple in fact:
1- first, you need to download a package from avsim, made by the famous Bananabob (Rob Rivera, author of some excellent photorealistic repaints for a LOT of planes). The package contains an alternative texture for the environment map (what is appearing in the reflections of your planes):
http://library.avsim.net/search.php?Sea ... &Go=SearchDo not follow the installation instructions, unless you are willing to go for a global test...
2- In this package, you'll find two DDS textures.
3- Take the texture nammed "GlobalEnvTest.dds", and copy-paste it inside the texture folder of the repaint that you want to see shining.
4- Rename that DDS file "Env.dds".
5- Start your sim
