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Flight Replica Me-109K4 released for FSX

PostPosted: Wed Jul 11, 2012 3:48 pm
by Daube
Hi guys,

Just a small topic to inform you that since a few days, the latest plane by Flight Replicas has hit the market. If I understood correctly, it's the last variant that was available for the Me-109 during the war, the K version. One of the most obvious differences with the previous variants is the shape of the canopy, for example.

I bought it as soon as I could and I have to say that I'm very satisfied by this purchase. Sure it's not an Accusim warbird, but it's very interesting nevertheless, because it has a very good 3D model as well as a very challenging (and quite realistic) flight model. This in fact, may be the most difficult-to-land plane that currently seats in my FSX hangar. The virtual cockpit is nicely detailled and interactive, the custom sounds are pleasant and the default textures included in the package are crisp and clear. I did a first test flight from Concrete Mun, but after 4 failed attempts to land there (including a crash), I decided to switch to the longer runway of Bowerman

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Wed Jul 11, 2012 3:51 pm
by BlackAce
wow! I have the old one, and its still pretty nice, but can you drop the tank? 

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Wed Jul 11, 2012 3:54 pm
by Daube
Of course you can drop it. I did it by mistake, by the way :P

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Wed Jul 11, 2012 7:59 pm
by pfevrier
Very nice screenshots!! It looks like a great aircraft, and your difficulties landing this plane would be on par with the real Me109's and their notorious landing gear system: a narrow wheel track and and the outward angle of the legs. It's great to read that Flight Replica were able to create the same problems, and sorry for the bruised ego Daube  ;)

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Thu Jul 12, 2012 7:02 am
by Daube
Indeed my ego took quite a slap in the face

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Thu Jul 12, 2012 8:12 am
by Bass
Oh man, dont tempt me again  :o

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Thu Jul 12, 2012 6:47 pm
by Flying Trucker
Hi Stephane... :)

Perhaps this will help... :)


Aviators who have difficulty floating during the flare are typically approaching at too fast an airspeed. If you

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Fri Jul 13, 2012 4:04 am
by Daube
Hi Doug,

Indeed the problem is linked to my excessive speed when I cross the threshold of the runway. The long flare is the consequence.
My speed is too high because I'm trying to maintain some forward visibility on the runway during final. If I slow down, the nose gets too high and masks the runway. This happens because my plane is too heavy, simply because I still had way too much fuel on board :)

I'll make another test with 20% fuel only. Landing this beast at Concrete Mun is my current challenge !  ;D Too bad I could not find the time to fly in the past two days, though :/

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Fri Jul 13, 2012 5:47 am
by Hagar
My speed is too high because I'm trying to maintain some forward visibility on the runway during final. If I slow down, the nose gets too high and masks the runway.

This is a common problem with high performance taildragger fighters with long noses like the Bf 109 & Spitfire. The curved "fighter approach" was developed to overcome it. Have a look at this video of a typical fighter approach & landing. http://youtu.be/eppf4VYAz68

It's worth remembering that most WWII fighters were originally intended to take off & land directly into wind from grass airfields without defined runways.

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Fri Jul 13, 2012 5:56 am
by Flying Trucker
Wonderful video Doug...much appreciated... ;)

Re: Flight Replica Me-109K4 released for FSX

PostPosted: Fri Jul 13, 2012 6:03 am
by Daube
My speed is too high because I'm trying to maintain some forward visibility on the runway during final. If I slow down, the nose gets too high and masks the runway.

This is a common problem with high performance taildragger fighters with long noses like the Bf 109 & Spitfire. The curved "fighter approach" was developed to overcome it. Have a look at this video of a typical fighter approach & landing. http://youtu.be/eppf4VYAz68

It's worth remembering that most WWII fighters were originally intended to take off & land directly into wind from grass airfields without defined runways.


Yes the curved approach is one of the solutions, althout technicaly sometimes it's not possible, due to local terrain for example. Also, the Spitfire is a special example: its landing speed is so low, and its flaps create so much drag, that most of the times I prefer to "dive" on the threshold after approaching in line with the runway but with a bit too much altitude. I drop the flaps and the gears in level flight ar 200 or 300 feet above the runway, and I dive toward the threshold to maintain 90-100 knots.

This method suits most of the warbirds, especially the P-47. It works well for the Mustang and the P-40 as well. I would use is in a jet, though.