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In the machine shop at Shockwave

PostPosted: Fri Aug 03, 2007 1:29 pm
by Lewis-A2A
Hey guys, in the machine shop at the moment, our next Wings of Power II release;

http://shockwaveproductions.com/public/ ... g_out1.jpg

http://shockwaveproductions.com/public/p40b_avg_in6.jpg


Heres the addy for a few more pic's; http://shockwaveproductions.com/forum/v ... php?t=8576


S! Lewis

Re: In the machine shop at Shockwave

PostPosted: Fri Aug 03, 2007 2:05 pm
by pepper_airborne
Wow, that looks fantastic!!

Re: In the machine shop at Shockwave

PostPosted: Fri Aug 03, 2007 2:43 pm
by EGNX
I must say that does look preeeety sweet....  8-)

Re: In the machine shop at Shockwave

PostPosted: Fri Aug 03, 2007 3:13 pm
by Lewis-A2A
Hey guys thanks for the comments,

Ozzy, thanks for moving it to the correct area i wasnt exactly sure were I should post it.




Cheers,

Lewis

Re: In the machine shop at Shockwave

PostPosted: Fri Aug 03, 2007 3:28 pm
by ozzy72
No worries Lewis, you know me! Mr. Neat and Tidy ;D ;D ;D
I have to say the P-40 is lookin' REALLY good, you guys have been busy ;) What paint jobs will she come in?

Re: In the machine shop at Shockwave

PostPosted: Fri Aug 03, 2007 8:38 pm
by an-225
Mopping up the drool off the floor right now. Literally.

Re: In the machine shop at Shockwave

PostPosted: Sat Aug 04, 2007 3:42 pm
by Isak922
Looks horrible  ;)

Joking aside, It looks amazing!

I'm such a sucker for a nice VC  ;D

Re: In the machine shop at Shockwave

PostPosted: Sat Aug 04, 2007 6:40 pm
by Ravang
I can't wait, thats one I'll have to buy ;D

Re: In the machine shop at Shockwave

PostPosted: Sun Aug 05, 2007 7:25 am
by Wing Nut
Hey Lewis,  can I make a little suggestion?  It's not just you guys, but lots of designers these days put TONS of textures in their packages that will never be flown.  I was just doing thumbnails for the IRIS P-40 (coincidence...) and it has over 100 textures.  You guys aren't so bad, but I really wouldn't see the need for more than five or so variations.  Now I appreciate the amount of work that goes into these things and I love a good paint job as much as the next guy.  But there is no way all of these are going to be flown and it really slows down our systems when loading the planes menu.  

How about taking that time spent on all of those extra textures and spending it refining the planes?  You make an excellent product already, why not make it even better?


Kevin
(WILL buy the P-40 when it comes out...)

Re: In the machine shop at Shockwave

PostPosted: Sun Aug 05, 2007 12:12 pm
by born_2_fly
Hey Lewis,  can I make a little suggestion?  It's not just you guys, but lots of designers these days put TONS of textures in their packages that will never be flown.  I was just doing thumbnails for the IRIS P-40 (coincidence...) and it has over 100 textures.  You guys aren't so bad, but I really wouldn't see the need for more than five or so variations.  Now I appreciate the amount of work that goes into these things and I love a good paint job as much as the next guy.  But there is no way all of these are going to be flown and it really slows down our systems when loading the planes menu.  

How about taking that time spent on all of those extra textures and spending it refining the planes?  You make an excellent product already, why not make it even better?


Kevin
(WILL buy the P-40 when it comes out...)



Or releasing the textures as a seperate pack and host it on your website for the people who want it. Then they can pick and choose what textures to download.  :)

Re: In the machine shop at Shockwave

PostPosted: Sun Aug 05, 2007 3:21 pm
by Wing Nut
BTW, the VC on that thing is absolutely BRILLIANT!  I had to wipe the drool off of my keyboard...  ;)

Re: In the machine shop at Shockwave

PostPosted: Sun Aug 05, 2007 3:48 pm
by Lewis-A2A
Hey guys thanks for the comments. We tend to not have too many textures in our packages and we prefer quality over quantity, thats the old saying isnt it?

Anywho as yer can see theres a couple main skins, RAF desert, AVG and VVS.

Also if yer dont want tectures it easier for you guys to just edit out the textures in the .cfg than it is for us to place them in a seperate download as it would upset MP matchings and no doubt some of the user experience as a install and play way. Also with FSX if your looking at quality aircraft the days of so many textures might be at an end. Theres just so much to do for one proper FSX skin (SPEC MAPS, BUMP MAPS, GLOSS, MAIN SKIN ECT ETC) that its almost wasted effort to do too many. The upshoot of this is of course that we end up with a few high quality skins/aircraft.