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A new type of addon...

PostPosted: Thu Nov 09, 2006 9:32 pm
by Daube
FSX allows stuff that was not possible with FS9.
Captain sim understood it very soon...

Re: A new type of addon...

PostPosted: Thu Nov 09, 2006 9:52 pm
by Gunny04
woooooow! Nice... now we need space stations and such.... Imagine being able to dock with the ISS! I am buying this.... for sure!

Cheers, Gunny

Re: A new type of addon...

PostPosted: Thu Nov 09, 2006 10:55 pm
by Lazerbeak
This makes me feel nothing but the utmost degree of pure hatred for myself, for being poor/cheap and not being able to afford a computer that will run FSX.

I say fie on all the naysayers! The very fact that FSX can allow such unique and astounding addons to come to light officially makes it a TREMENDOUS improvement over FS9 in my humble little book. Scenery errors be damned.

*prepares for his eventual lynching*

Re: A new type of addon...

PostPosted: Thu Nov 09, 2006 10:55 pm
by Felix/FFDS
Considering there are no rockets in FS , how would they move around?

Re: A new type of addon...

PostPosted: Thu Nov 09, 2006 11:25 pm
by Jakemaster
Considering there are no rockets in FS , how would they move around?


I guess with some bill lyons esque airfile tricks.  Afterall, you have to replicate space flight...

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 2:11 am
by Mees
Been wanting this for ages! YAY!




Could us normal people afford it?

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 5:26 am
by DizZa
Wow, that looks AMAZING!!!!!! Well done Captain Sim! WOW!
Considering there are no rockets in FS , how would they move around?

actually, there is rockets in fsX.

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 5:31 am
by BFMF
So MS finally did away with the 100,000 foot limit...Incredible

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 8:11 am
by Hai Perso Coyone?
Man that thing is gonna murder the already beautiful FPS people get in FSX... ::) ::)

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 10:00 am
by Jakemaster
Man that thing is gonna murder the already beautiful FPS people get in FSX... ::) ::)


Well in space Im sure the FPS is fine ;)

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 10:14 am
by Hai Perso Coyone?

Well in space Im sure the FPS is fine ;)


LOL! You do have a point...but all those VC eye candies...I shudder to think what they will be like on the ground :-X ;D

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 11:12 am
by Josquin

LOL! You do have a point...but all those VC eye candies...I shudder to think what they will be like on the ground :-X ;D


I'll be happy just to be able to orbit... as getting on the runway, even if it's a long one, will be a challenge, at least   for me ;D

Josquin

Re: A new type of addon...

PostPosted: Fri Nov 10, 2006 11:53 am
by Arnimon
Guys! Think of the possibility to land this vessel.That would be a great challenge!Also the possible view from outside during the re-entrance into the atmosphere.
I

Re: A new type of addon...

PostPosted: Sat Nov 11, 2006 9:27 am
by gijake
Now imagine FsPassengers with that thing!  You could do some pretty long distance flights  ;)

Re: A new type of addon...

PostPosted: Sat Nov 11, 2006 11:48 am
by Felix/FFDS
Wow, that looks AMAZING!!!!!! Well done Captain Sim! WOW!
actually, there is rockets in fsX.



From the FS-X  Aircraft COntainer SDK:

engine_type Integer that identifies what type of engine is on the aircraft. 0 = piston, 1 = Jet, 2 = None, 3 = Helo-turbine, 4 = Rocket (not supported) 5 = Turboprop.  

From this I take it that rockets are not supported, so if this is incorrect (and mind you, this is not from the "first release" of the SDKs and they might not reflect everything there really is in the flightsim, i.e., "undocumented features"), if FSX does support rocket engines, can you provide a hint on how to activate them?