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REVIEW: Ultimate Traffic

PostPosted: Fri Feb 18, 2005 12:20 pm
by asda_price
ProjectAI and AI Aardvark have, for some time now, provided us with high quality but non-FPS eating AI aircraft. Recently, PAI have supplied us with some superb airline packages for over 50 airlines (I don't actually know the exact number), complete with full fleet and summer/winter schedule.

Payware addicts such as myself, however, knew that a payware AI package would, however, provide an even wider and better range than any type of freeware package(s).

Thus, a new payware AI package came out. Named Ultimate Traffic, it contains over 400,000 scheduled flights, more than 700 repaints for 40 aircraft and a program that has a world map and an automatic PDF creator for airline schedules or departure/arrival airports.

I bought this from a GAME store in Central London for

Re: REVIEW: Ultimate Traffic

PostPosted: Fri Feb 18, 2005 2:43 pm
by asda_price
BTW, I merged all of the images and writing into this one thread because it would be easier for people to read and access...the complete review was originally split into three threads...

Rob. :)

Re: REVIEW: Ultimate Traffic

PostPosted: Fri Feb 18, 2005 3:00 pm
by jrpilot
Very nice review....I just flew into KEWR (Newerk International Airport) from KBOS and when I was approaching ie. 20 miles away about 20-40 aircraft could be seen bunched up like crazy (I had 70% UT on)...then I lowered it to 3% were it was more realistic...

Re: REVIEW: Ultimate Traffic

PostPosted: Sun Feb 20, 2005 11:25 pm
by jubjub47
It should be mentioned too that Ultimate Traffic uses Project AI models and that you can get additional repaints for the default schemes at their site.

Re: REVIEW: Ultimate Traffic

PostPosted: Mon Feb 21, 2005 8:00 pm
by Katahu
I should check it out.