Flight Replica Me-109K4 released for FSX

General discussion about payware add-ons

Flight Replica Me-109K4 released for FSX

Postby Daube » Wed Jul 11, 2012 3:48 pm

Hi guys,

Just a small topic to inform you that since a few days, the latest plane by Flight Replicas has hit the market. If I understood correctly, it's the last variant that was available for the Me-109 during the war, the K version. One of the most obvious differences with the previous variants is the shape of the canopy, for example.

I bought it as soon as I could and I have to say that I'm very satisfied by this purchase. Sure it's not an Accusim warbird, but it's very interesting nevertheless, because it has a very good 3D model as well as a very challenging (and quite realistic) flight model. This in fact, may be the most difficult-to-land plane that currently seats in my FSX hangar. The virtual cockpit is nicely detailled and interactive, the custom sounds are pleasant and the default textures included in the package are crisp and clear. I did a first test flight from Concrete Mun, but after 4 failed attempts to land there (including a crash), I decided to switch to the longer runway of Bowerman
Last edited by Daube on Wed Jul 11, 2012 3:51 pm, edited 1 time in total.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Flight Replica Me-109K4 released for FSX

Postby BlackAce » Wed Jul 11, 2012 3:51 pm

wow! I have the old one, and its still pretty nice, but can you drop the tank? 
http://downloads.precisionmanuals.com/i ... _Pilot.jpg [http://pic.yupoo.com/frank1223/BhFQbsLl/yeEIP.gif
User avatar
BlackAce
Major
Major
 
Posts: 1398
Joined: Thu Nov 17, 2011 6:26 pm
Location: KBOI/KMAN/KEUL

Re: Flight Replica Me-109K4 released for FSX

Postby Daube » Wed Jul 11, 2012 3:54 pm

Of course you can drop it. I did it by mistake, by the way :P
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Flight Replica Me-109K4 released for FSX

Postby pfevrier » Wed Jul 11, 2012 7:59 pm

Very nice screenshots!! It looks like a great aircraft, and your difficulties landing this plane would be on par with the real Me109's and their notorious landing gear system: a narrow wheel track and and the outward angle of the legs. It's great to read that Flight Replica were able to create the same problems, and sorry for the bruised ego Daube  ;)
-Pierre-
pfevrier
Major
Major
 
Posts: 1669
Joined: Mon Nov 30, 2009 1:47 pm
Location: Dallas, TX

Re: Flight Replica Me-109K4 released for FSX

Postby Daube » Thu Jul 12, 2012 7:02 am

Indeed my ego took quite a slap in the face
Last edited by Daube on Thu Jul 12, 2012 7:04 am, edited 1 time in total.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Flight Replica Me-109K4 released for FSX

Postby Bass » Thu Jul 12, 2012 8:12 am

Oh man, dont tempt me again  :o
"Just try to be YOU"!............ Kurt 

System. GA-X58A-UD3R, i7-950QC, Corsair XMS3 18GB 2000, GTX 780 tf 3GB, Corsair CMPSU-850, 24 BenQ 120, TM Hotas cougar, win7 pro.
User avatar
Bass
Major
Major
 
Posts: 3043
Joined: Wed Feb 15, 2012 9:32 am
Location: Scandinavia

Re: Flight Replica Me-109K4 released for FSX

Postby Flying Trucker » Thu Jul 12, 2012 6:47 pm

Hi Stephane... :)

Perhaps this will help... :)


Aviators who have difficulty floating during the flare are typically approaching at too fast an airspeed. If you
Last edited by Flying Trucker on Thu Jul 12, 2012 6:53 pm, edited 1 time in total.
Cheers...Happy Landings...Doug
Flying Trucker
Colonel
Colonel
 
Posts: 14397
Joined: Sat Mar 26, 2005 12:28 pm

Re: Flight Replica Me-109K4 released for FSX

Postby Daube » Fri Jul 13, 2012 4:04 am

Hi Doug,

Indeed the problem is linked to my excessive speed when I cross the threshold of the runway. The long flare is the consequence.
My speed is too high because I'm trying to maintain some forward visibility on the runway during final. If I slow down, the nose gets too high and masks the runway. This happens because my plane is too heavy, simply because I still had way too much fuel on board :)

I'll make another test with 20% fuel only. Landing this beast at Concrete Mun is my current challenge !  ;D Too bad I could not find the time to fly in the past two days, though :/
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Flight Replica Me-109K4 released for FSX

Postby Hagar » Fri Jul 13, 2012 5:47 am

My speed is too high because I'm trying to maintain some forward visibility on the runway during final. If I slow down, the nose gets too high and masks the runway.

This is a common problem with high performance taildragger fighters with long noses like the Bf 109 & Spitfire. The curved "fighter approach" was developed to overcome it. Have a look at this video of a typical fighter approach & landing. http://youtu.be/eppf4VYAz68

It's worth remembering that most WWII fighters were originally intended to take off & land directly into wind from grass airfields without defined runways.
Last edited by Hagar on Fri Jul 13, 2012 5:52 am, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30862
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: Flight Replica Me-109K4 released for FSX

Postby Flying Trucker » Fri Jul 13, 2012 5:56 am

Wonderful video Doug...much appreciated... ;)
Cheers...Happy Landings...Doug
Flying Trucker
Colonel
Colonel
 
Posts: 14397
Joined: Sat Mar 26, 2005 12:28 pm

Re: Flight Replica Me-109K4 released for FSX

Postby Daube » Fri Jul 13, 2012 6:03 am

My speed is too high because I'm trying to maintain some forward visibility on the runway during final. If I slow down, the nose gets too high and masks the runway.

This is a common problem with high performance taildragger fighters with long noses like the Bf 109 & Spitfire. The curved "fighter approach" was developed to overcome it. Have a look at this video of a typical fighter approach & landing. http://youtu.be/eppf4VYAz68

It's worth remembering that most WWII fighters were originally intended to take off & land directly into wind from grass airfields without defined runways.


Yes the curved approach is one of the solutions, althout technicaly sometimes it's not possible, due to local terrain for example. Also, the Spitfire is a special example: its landing speed is so low, and its flaps create so much drag, that most of the times I prefer to "dive" on the threshold after approaching in line with the runway but with a bit too much altitude. I drop the flaps and the gears in level flight ar 200 or 300 feet above the runway, and I dive toward the threshold to maintain 90-100 knots.

This method suits most of the warbirds, especially the P-47. It works well for the Mustang and the P-40 as well. I would use is in a jet, though.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6604
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)


Return to Payware

Who is online

Users browsing this forum: No registered users and 173 guests