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FS2002 North American points of interest

Posted:
Tue Feb 02, 2010 10:14 pm
by Northwest 102
Can anyone tell me where some good North American points of interest may be? Such as landmarks, monuments, busy airports, cities, shipping? So far I've flown to Niagra Falls, Grand Canyon, Las Vegas, New York, Washington D.C, and Brazil. Can anyone name some others and possibly nearby airports that can handle heavys in and out without going off the runway?
Thank You,
MIKE
Re: FS2002 North American points of interest

Posted:
Wed Feb 03, 2010 3:33 pm
by WebbPA
Disney World/Epcot near KMCO.
Re: FS2002 North American points of interest

Posted:
Wed Feb 03, 2010 4:41 pm
by ViperPilot
Mike,
Seattle/ Tacoma, perhaps? Many airports with long runways (Renton, Boeing Field, Sea/ Tac,) fly over Puget Sound...
Hope that helps!
Alan
Re: FS2002 North American points of interest

Posted:
Wed Feb 03, 2010 6:31 pm
by Northwest 102
Thank you! I didn't know Disney World was on FS2002. I thought about flying to Seattle here too. Might make my way out towards Asia. Anything good to see in Canada or along the rockies?
Re: FS2002 North American points of interest

Posted:
Wed Feb 03, 2010 8:09 pm
by ViperPilot
Mike,
I would have suggested Denver (KDEN), where I live but in FS 2002 you would need add on scenery for KDEN to show up true to life; as it sits the Main Terminal doesn't even show up, just the runways & taxiways. The runways are definitely long enough for a heavy to get in and out of
Re: FS2002 North American points of interest

Posted:
Fri Feb 05, 2010 6:06 pm
by Northwest 102
Does it help to have the senery turned up all the way?
MIKE
Re: FS2002 North American points of interest

Posted:
Fri Feb 05, 2010 8:14 pm
by ViperPilot
Mike,
I turned the scenery sliders to max, and looked outside... the main terminal showed up, but it looks pretty rough... you might need to find add on scenery that has more detail.
Alan
Re: FS2002 North American points of interest

Posted:
Sun Feb 07, 2010 5:26 pm
by Northwest 102
I suppose when your Microsoft trying to model the world on 3 disks you have to cut your corners some where!
MIKE