FS2002 North American points of interest

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FS2002 North American points of interest

Postby Northwest 102 » Tue Feb 02, 2010 10:14 pm

Can anyone tell me where some good North American points of interest may be?  Such as landmarks, monuments, busy airports, cities, shipping?  So far I've flown to Niagra Falls, Grand Canyon, Las Vegas, New York, Washington D.C, and Brazil.  Can anyone name some others and possibly nearby airports that can handle heavys in and out without going off the runway?

Thank You,

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Re: FS2002 North American points of interest

Postby WebbPA » Wed Feb 03, 2010 3:33 pm

Disney World/Epcot near KMCO.
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Re: FS2002 North American points of interest

Postby ViperPilot » Wed Feb 03, 2010 4:41 pm

Mike,

Seattle/ Tacoma, perhaps? Many airports with long runways (Renton, Boeing Field, Sea/ Tac,) fly over Puget Sound...
Hope that helps!

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Re: FS2002 North American points of interest

Postby Northwest 102 » Wed Feb 03, 2010 6:31 pm

Thank you!  I didn't know Disney World was on FS2002. I thought about flying to Seattle here too.  Might make my way out towards Asia.  Anything good to see in Canada or along the rockies? 
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Re: FS2002 North American points of interest

Postby ViperPilot » Wed Feb 03, 2010 8:09 pm

Mike,

I would have suggested Denver (KDEN), where I live but in FS 2002 you would need add on scenery for KDEN to show up true to life; as it sits the Main Terminal doesn't even show up, just the runways & taxiways. The runways are definitely long enough for a heavy to get in and out of
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Re: FS2002 North American points of interest

Postby Northwest 102 » Fri Feb 05, 2010 6:06 pm

Does it help to have the senery turned up all the way?

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Re: FS2002 North American points of interest

Postby ViperPilot » Fri Feb 05, 2010 8:14 pm

Mike,

I turned the scenery sliders to max, and looked outside... the main terminal showed up, but it looks pretty rough... you might need to find add on scenery that has more detail.

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Re: FS2002 North American points of interest

Postby Northwest 102 » Sun Feb 07, 2010 5:26 pm

I suppose when your Microsoft trying to model the world on 3 disks you have to cut your corners some where!

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