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fs2002 crash

PostPosted: Mon Jul 18, 2005 5:10 pm
by kwiekk
hi there,

My FS2002 keeps crashing in the middle of the flight,
I reinstalled fs2002 and i hope that the problem is now fixed. There is no other program running in the background... Anyone have an idea what the problem could be?

best regards,
karel

Re: fs2002 crash

PostPosted: Mon Jul 18, 2005 5:58 pm
by ozzy72
Hi Karel, welcome to SimV. This problem does it always occur with a specific aircraft or place?

Re: fs2002 crash

PostPosted: Mon Jul 18, 2005 6:27 pm
by kwiekk
no, i alway fly with PSS a320 and it happens at different times, diffirent places... Very strange, i did a whole reinstall of fs2002 and i hope that the problem is fixed now.

best regards,
Karel

Re: fs2002 crash

PostPosted: Tue Jul 19, 2005 4:57 am
by Bourgoignie
Hi,

Perhaps there is a corrupt scenery. Put all your addon scenery away and check them one by one in FS.

Greetz. Jos

Re: fs2002 crash

PostPosted: Thu Aug 25, 2005 8:59 pm
by rootbeer
Maybe not the same kind of crash, but I want to have my planes crash in big balls of flame and smoke, et cetera. I downloaded CrashBak, but am getting nowhere with it. It gives me a dialog box that says it can't be opened because I haven't given it what program created it (or something like that). So what do I do? I have no idea which program created it.  And how can I put the World Trade Center towers back into the NYC skyline? I feel cheated in not having them there.

Re: fs2002 crash

PostPosted: Thu Aug 25, 2005 9:12 pm
by WebbPA
Look in the library for these files:

Nick's Massive Crash.  Make sure you follow the instructions to enable visual damage in every aircraft.cfg file.

World Trade Center scenery addon.  There are several.  Just make sure you get one for FS2002.

You know, I trust, that you can't crash airliners into the WTC or any building.  The sim resets itself after a crash.

Re: fs2002 crash

PostPosted: Sat Aug 27, 2005 11:48 pm
by rootbeer
Please further explain why I "can't crash airliners into buildings because the sim resets itself after every crash."  Does that mean I go back to Square One when I crash? Hell, I'm lucky to even get to Square One. As a simmer, I really suck...

Re: fs2002 crash

PostPosted: Sat Sep 03, 2005 8:36 am
by WebbPA
As I recall you will go back to where you started the flight.  You will see a second or two of exploding aircraft, which will look a little better if you get Nick's Massive Crash, but you will then find yourself safely back on the ground.

The only alternative is to turn off scenery collision detection, in which case you will fly right through buildings.

Re: fs2002 crash

PostPosted: Mon Sep 05, 2005 1:27 pm
by NicksFXHouse
Please further explain why I "can't crash airliners into buildings because the sim resets itself after every crash."  Does that mean I go back to Square One when I crash? Hell, I'm lucky to even get to Square One. As a simmer, I really suck...



Here is how the crash system works.... Microsoft did not design the simulator for crashing, especially buildings because of 911.

The visual of a building crash (or any other) is dependant on 7 things:

1. The term: visual_damage=1 appears under EVERY version [fltsim.0], [fltsim.1], etc... section of the aircraft.cfg file for the plane you are flying.

2. Detect Crash Damage is enabled in the simulator in the REALITY SETTINGS

3. The actual 3D model file of the aircraft. If the model does not have breakage designed into the model (.mdl) itself, it will not break apart on the screen... but you should still see the fire and brimstone (if my crashFX are installed) and if you crash the aircraft based on the next 2 items:

4. The contact points are correctly programmed by the aircraft maker.

5. The way you crash the aircraft

6. Your video card/processor abilities

7. How high the EFFECTS slider is set in the simulator

You will probably not see anything in a direct nose hit of the ground, building or whatever. Nose strikes or solid fuselage strikes usually stop the simulation immediately. The visual is very dependant on #4 above and how the programmer designed the contact points and how much force causes catastrophic damage.

Wing scrapes usually net the best show and the longer the aircraft can remain in forward motion without catastrophically striking a contact point, the longer the crash visual will remain on the screen.

Most aircraft designers do not take the time to correctly program in scrape points and the real PSI-FPS of the aircraft because of the time involved in creating those points correctly. As an alternate example, my "Space Shuttle Landing Challenge" includes the contact points needed to allow the shuttle to be soft crash-landed or water ditched and ride out the bad landing.

So there you have it... Any aircraft can be edited to allow for better visual crashes but how much you see on the screen depends on allot of factors


I hope this answers the questions about crashing and visual FX