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Full blown crashes .

PostPosted: Wed Jan 05, 2005 4:51 pm
by EAGLEOWLII
Can anyone please help me i cannot get the aircraft to crash properly can anyone please guide me throught it .
Thanks for all your help ..

Re: Full blown crashes .

PostPosted: Wed Jan 05, 2005 5:02 pm
by Woodlouse2002
Fly aircraft straight and level at 10,000 feet. When ready, open throttles wide and push the stick forwards intill at approximatly 70 degrees downwards. Hold in that state intill contact with the ground is made. Well done. You've completed a crash. ;D

Re: Full blown crashes .

PostPosted: Thu Jan 06, 2005 4:36 am
by commoner
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Re: Full blown crashes .

PostPosted: Thu Jan 06, 2005 8:36 am
by Fly2e
Can anyone please help me i cannot get the aircraft to crash properly

I didn't know there was a proper way to crash an aircraft!  ::)

Dave

Re: Full blown crashes .

PostPosted: Thu Jan 06, 2005 9:36 am
by Saitek
Weird requst... but I know what you mean - go to Settings and then realism and set the settings there to what you want - hard will max all. If you want fire and smoke get the packages here at the downloads section.  8)

Re: Full blown crashes .

PostPosted: Thu Jan 20, 2005 10:39 am
by Poseidon
[quote]
I didn't know there was a proper way to crash an aircraft!

Re: Full blown crashes .

PostPosted: Thu Jan 20, 2005 12:10 pm
by garymbuska
There are a couple of free ware programs that simulte a crash pretty good. Nick's massive crash is one of them I am not sure if it can be used in FS2002 though.
But even FS2004 the crashes are not vary realistic I thought it was kind of strange to take a 747 to 10,000 fet than put it in a nose dive all that happened was the plane just stuck in the ground like a arrow. No explosion or nothing else. But I have to admit it certaintly looked odd seeing a 747's nose burried in the ground.
But the nick,s massive crash program you will get a huge explosion complete with fireball.
It is simple to use you do not have to be a rocket sciencetest to use it. All you do is down load it hit the install button and that is that. Nothing else is needed no other program to run while fs is running. All it does is to make some minor changes in the aircraft cfg files of all your aircraft and install some effects for fs to use.
How simple can you get. 8)

Re: Full blown crashes .

PostPosted: Wed Jan 26, 2005 8:53 am
by AlphaBravo
Where do you get the crash files from?

Re: Full blown crashes .

PostPosted: Wed Jan 26, 2005 2:08 pm
by Woodlouse2002
Go to an aircraft .cgf file. Find the bit that says show_aircraft_damage=0 or whatever and change the 0 to 1. Now repeat the process for all your planes. The actual line that needs changing might be different but thats the gist of it. If you look you'll find it easily enough. I would check, but I don't have FS installed at present.

If successful then when you hit a building or something you'll lose wings and stuff and catch fire etc etc.

Any download you get to do it for you will only do it to default aircraft as every .cfg is different.

Re: Full blown crashes .

PostPosted: Wed May 04, 2005 6:37 pm
by electroboy
There are a couple of free ware programs that simulte a crash pretty good. Nick's massive crash is one of them I am not sure if it can be used in FS2002 though.
But I have to admit it certaintly looked odd seeing a 747's nose burried in the ground.
8)


I'm using it in FS 2002. Funny...I just recently learned of alla this add-on stuff and now have returned to Fsimming cuz of all the variety available.

To plug Nick's Massive crash, my C-5 Galaxy explodes in a huge fireball just before takeoff.
Problem in the cfg file i spose starts the C-5 floating about 10' above the runway. When it settles to the ground... KA BOOM.  hee hee.

Re: Full blown crashes .

PostPosted: Wed May 04, 2005 8:50 pm
by dave3cu
Crash effects supply the explosion. For the a/c to break up:---from the Aircraft Container SDK- set in the [fltsim.x] section

Re: Full blown crashes .

PostPosted: Fri May 06, 2005 1:23 pm
by electroboy
Thanx Dave3cu for the Static CG config tip.

I had been messing with the contact points with some comical results (half buried C-5 in the runway)

I'll try stting the Static CG alone and see what happens.