by har_konnen » Sat Mar 26, 2005 9:37 am
Hi all....First time in this forum for me. I can tell you from the last few days of playing with FS2002 on a PIII 550, 192 m ram, radeon 7000, that you can have a blast with 1024 x 768 scenery and fairly dense options for buildings and cities, etc, until you start importing some of those gloriously rendered fantasy vehicles! The Millenium Falcon makes me drool but I have spent 3 or 4 days now, endlessly fooling with settings in order to reach a suitable balance of features and performance. I have somehow managed to obtain decent results with my radeon 7000 64 meg agp card although I did expect more of an improvement! I kept the global aircraft quality medium. I can't abide 800 x 600 so 1024 x 768 x 32 it is. Get rid of multi texturing and keep mip mapping and anti- aliasing. These last 2 seem to keep the aircraft looking nice without having their quality and texture size set so high. And, believe it or not, somehow mip- mapping seems to provide the prettiest improvement to scenery and aircraft without too much framerate loss, or even a perception of framerate improvement due to the way everything is just smoother or more solidly rendered around the edges. I think. I know that sounds like anti-aliasing but that mip map feature makes a huge difference in overall quality when it's on. There are tutorials to download or read on the net on flight sim performance. The best suggestion is to get into settings and experiment. I have almost as much fun tweaking the program as I do flying around.