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Fuel shutoff valve

PostPosted: Fri Oct 22, 2004 12:36 pm
by Gnome
I need a fuel shut off valve for engine 2 (jet).  Anyone know if there is one out there?


Thanks.


Kev

Re: Fuel shutoff valve

PostPosted: Sat Oct 23, 2004 3:21 am
by microlight
I've put engine starter switches (which also turn the engines off) into a number of my panels which come from the M$ concorde gauge - would this help? I think you can get the gauge from this site somewhere.

:)

Re: Fuel shutoff valve

PostPosted: Sat Oct 23, 2004 5:14 am
by Mr.Mugel
You could just select the engine (E+1   or E+2  and so on) and then press the key to shut off (Default: Strg + Shift + F1)

Re: Fuel shutoff valve

PostPosted: Sat Oct 23, 2004 6:03 am
by Gnome
I will try the Concorde gauge but I really need something that doesn't actually say "engine 2" or anything like that and I can't repaint the switch and re-distribute a modified Concorde gauge.  :-)

The keypresses won't work in this situation for some reason and besides, this is for an upcoming release so I really do need a lever or switch to click on in the 2D cockpit.

I've tried writing a XML gauge to do the thrick nut can't get my head around the code and it toggles when it shouldn't.  :-(


Darn.  The Concorde gauge idea won't work after all.

Nope, I NEED a fuel shut off gauge that will shut off the fuel to engine 2.  The commands are available in XML as a toggle but I don't know how to ensure that it toggles the right way as I know almost nothing about XML coding.

What, you couldn't tell?  :-)



Kev

Re: Fuel shutoff valve

PostPosted: Sun Oct 24, 2004 4:28 am
by Mr.Mugel
Why don

Re: Fuel shutoff valve

PostPosted: Sun Oct 24, 2004 1:05 pm
by Gnome
Er, coz I wasn't paying enough attention to realise that there was a panel design forum... er...  :-)

It's OK, I have managed to achieve what I want with my own gauges after all plus that nice Concorde gauge (big isn't it?) to start and stop engine 1.  Engine 2 gets handled automatically.

Thanks folks.


Kev (breaking the rules again so it probably won't work in FS9)