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leads to the left

Posted:
Wed Oct 06, 2004 7:30 pm
by stevk
I have a EMB 121 that will not fly level it leads to the left at altitude or on the runway what should i change in the CFG file to stop that Thanks in advance for any help
Re: leads to the left

Posted:
Thu Oct 07, 2004 2:45 pm
by Dan
I think that this is the Torque factor of the engines. If it is very slight in the air, and pronounced on takeoff, then thats is what it is. Its not a fault, just good realism. To check, turn off Torque in Realism settings. with it off, it shouldn't happen.
Dan
Re: leads to the left

Posted:
Thu Oct 07, 2004 8:11 pm
by stevk
The torque setting is in the off position it only seems to affect a few add on planes . I saw something in the forums a while back it's in the CFG file I think. thanks for the reply
Steve
Re: leads to the left

Posted:
Sat Oct 09, 2004 10:18 pm
by Xena
I had the same problem in my "Airwolf" that I was loading from a "Saved Flight" state. I loaded as if from scratch, created a new "Saved Flight" and have been on the straight and narrow ever since.
Just a thought.
Re: leads to the left

Posted:
Sun Oct 10, 2004 4:57 pm
by Craig.
shouldnt affect that plane. usually only props that are subject to that.
Re: leads to the left

Posted:
Sun Oct 10, 2004 5:07 pm
by ditto58
People who build addon planes sometimes like to put more realism in them (I couldn't get a B-17 off the ground until I read the manual where it told me to adjust the trim before taking off).
You may need to adjust the trim on your plane to get it to fly straight.
Another question just came to mind-- does this happen on auto-pilot, too?
Re: leads to the left

Posted:
Wed Oct 13, 2004 5:40 pm
by stevk
It leads to the left with autopilot on or off and I did reset my flight and still the same thing . thanks for the replies
Re: leads to the left

Posted:
Wed Oct 13, 2004 6:42 pm
by Travis
It SOUNDS like you saved a default flight with the rudder trim set a little to the left. Go into the keyboard commands menu and find the command that centers the rudder. Assign it if it isn't already and then use it.