wheelbase

Posted:
Mon Aug 23, 2004 4:57 pm
by Tequila Sunrise
What exactly would I have to tinker with to widen the wheelbase of a certain little Gnat that insists on behaving like a bike when taxing at 4knots or more

Re: wheelbase

Posted:
Tue Aug 24, 2004 6:09 am
by Dan
I know the Gnat, but not the answer! Soz....
Dan
Re: wheelbase

Posted:
Tue Aug 24, 2004 3:07 pm
by garymbuska
I am not sure what a Gnat is but if it is a planes landing gear you can not alter them they are part of the model.
Re: wheelbase

Posted:
Tue Aug 24, 2004 4:54 pm
by Hagar
The Folland Gnat was used by the Red Arrows display team for several years. It's a fine little aircraft.
You can change the track of the main gear by tweaking the Lateral Position in Aircraft.cfg. This is defined under the [contact_points] header. Here's an example from the default Lear45. The entries in Bold type are the Lateral Position. Note that the corresponding point.0 entry is 0.00 as it's the nosewheel. point.1 & point.2 are usually the main gear.
[contact_points]
point.0=1, -11.17, 0.00, -4.42, 1181.1, 0, 0.6349, 46.8, 0.4197, 2.5, 0.5878, 10.0, 10.0, 0, 0.0, 0.0
point.1=1, -37.25, -4.75, -4.92, 1574.8, 1, 0.6349, 0.0, 0.4798, 2.5, 0.5456, 9.0, 9.0, 2, 0.0, 0.0
point.2=1, -37.25, 4.75, -4.92, 1574.8, 2, 0.6349, 0.0, 0.4798, 2.5, 0.5456, 9.0, 9.0, 3, 0.0, 0.0
Re: wheelbase

Posted:
Wed Aug 25, 2004 10:54 am
by garymbuska
Right you are Haggar I thought he wanted to change the overal size or width of the gear.

Re: wheelbase

Posted:
Wed Aug 25, 2004 4:09 pm
by Tequila Sunrise
thanks much 8)
got word over at CBFS that the designer is planing to update this particular model to 2k4 standards and that theres going to be a new build by somone else, which I may be involved in on a limited scale 8)