Why is it so hard to take off from the carrier?

Posted:
Sun Jul 25, 2004 4:11 pm
by michaelo
FS2 campaigns are getting boring because I can rarely take off from a carrier. The problem is - I succeed ten or twenty percent of the time, so I can't be doing something terribly wrong. I set the flaps, start the engine, put on the brakes, push the throttle to 100%, then release the brakes. Usually I'm over 80 mph at the end of the runway, but usually I descend into the drink. Can anyone help?
Re: Why is it so hard to take off from the carrier

Posted:
Sun Jul 25, 2004 4:45 pm
by WebbPA
Just like real life, you're not going to get anywhere near enough speed to take off without catapult support.
Here
http://www.simviation.com/fs2004panels4.htm is a panel with meatball/catapult support (the F/A 18 at the bottom of the page) or look for rcbco-11.zip, which contains the gauge and some installation instructions. There are other panels with the same gauge built in just search the library for "meatball".
PS - You are probably going to need to do little panel editing. I don't know of any 2002 panels with this gauge in it.