AI, .cfg, and Tina Turner

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

AI, .cfg, and Tina Turner

Postby Scottler » Wed Sep 24, 2003 2:22 pm

Is making an AI plane flyable as simple as copying the .cfg file from a flyable plane into the AI plane, and if so, what permissions would be necessary to do so?

What's love got to do, got to do with it?

(I needed to put Tina Turner into this thread somehow, and that's all I've got, sorry.)
Great edit, Bob.


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Re: AI, .cfg, and Tina Turner

Postby Hagar » Wed Sep 24, 2003 2:34 pm

Hype. Is this a serious question or a windup? LOL

We've been through all this AI traffic stuff before, in fact I remember seeing
Last edited by Hagar on Wed Sep 24, 2003 2:45 pm, edited 1 time in total.
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Re: AI, .cfg, and Tina Turner

Postby Scottler » Wed Sep 24, 2003 2:43 pm

Phew, I thought I was the one losing my mind...I knew I hadn't responded to that.  lol

I figured it was pretty much just a reversal of the process, but here's the part 2...

If I do that, do I need to get the permissions of the AI designer, the designer of the cfg that I use, plus the permissions of the panel folks?

That's a lot of permission!  lol
Great edit, Bob.


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Re: AI, .cfg, and Tina Turner

Postby Hagar » Wed Sep 24, 2003 2:54 pm

Sorry. It was thinking about Tina Turner that threw me. ::) ;D

Right. Forget the CFG - it's the AIR file. Some AI drones have specially modified flight dynamics which are are not suitable as flyable aircraft. You can modify anything you like if it's for your own personal use. I imagine you would need permission from the authors to post it, especially if it wasn't intended to be flyable. I've created some AI Only drones myself which were never intended to be flyable.

It won't have a panel so you will have to create one or use an existing one. An empty Panel folder will do to check it out in the sim. If it doesn't have one it won't show on the menu.
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