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Texture problem

PostPosted: Sat Feb 22, 2003 10:45 am
by No_Bull
I've got a fast comp, and got a good fps. I went in and maxed out everything and still get 35-40 fps.
The problem is:
Bridges and roads now are very grainy and look like sand.
I could go back to default and start over, or does someone know which setting  causes  this?
Thanx in advance

Ps. ;D
Thanx to Simviation for a GREAT site!

Re: Texture problem

PostPosted: Sat Feb 22, 2003 12:05 pm
by FSTipster
Need a little more information here please:

1) Are you in window mode (where the menu bar is permanently displayed at the top of the screen) or full screen?

2) Are the slider settings the only thing you changed or do you have a new graphics card or drivers?

3) What are your anti-alias settings for you graphics card?

4) What's checked under FS2002 "Hardware and Rendering" options in Settings/Display/Hardware?

5) What is your grapchics card and what drivers are you using?

6) Speed of processor and amount of RAM (ideally with the type and speed of the RAM)?

Re: Texture problem

PostPosted: Sat Feb 22, 2003 5:29 pm
by No_Bull
Hi FS2002tipster,
   I'm a newbe. When I first started using the game I was flying around the area where I live (Fla Keys). The bridges were 3D, I did'nt pay too much attention to the fact the  ground textures were rather plain.
   After playing around  and adding a better tree and water  package. The planes, buildings, and trees look great, but  the  ground surfaces show little detail (don't know if that's just the .bmps) and the bridges are 2D and look like sand.
 
   My computer is a new HP Pavallion 753n
   2.53m intel pentium /HomeXP
   64 ram
   512 memory
   Intel 82845g/gl graphics controller version                  6.13.1.3119
   My on screen dislpay settings are:
   800x600 true color @60hertz  
   refresh rate 96dpi.

   Game settings:
   I'm using full screen mode.
   Display @ 1024x768x16
   All the hardware rendering options = ON
   Filtering = Tri-linear

   Scenery settings:
   Global scenery = custom
   Texture quality = max
   Terrain mesh = 100
   Terrain texture = high
   Autogen = ext. dense
   Scenery complexity = ext. dense
   Dynamic scenery  = ext. dense
   Effects detail = high
   Max visibilty = 70mi
   Water effects = detail
   Cloud density = 75
   Ground scenery = ON
   Dawn/dusk smoothing = ON
   Extended terrain textures = OFF
   Terrain detail textures = ON

Thanx for any assistance,
Richard



   
       


 
   

Re: Texture problem

PostPosted: Sat Feb 22, 2003 5:54 pm
by FSTipster
I'd have a look at the mipmap and anti alias settings in your graphics card driver software,. Play around with them - might improve things.

My persoanl opinion is that you're probably just suffering from the lousy default textures in FS2002 for roads. Bridges (unless specifically modelled) are just roads across the water and the roads themselves are notoriously poor in FS2002.

Three are replacement texture packs, but the best I've seen only adds a vague resemblance of traffic on the major highways - does nothing to improve improve the actual texture of the road unfortunately.

Re: Texture problem

PostPosted: Sat Feb 22, 2003 6:24 pm
by No_Bull
8)Thanx for the advice.

:'(I guess you can't have everything.

See Ya