AI aircraft & the CFG File

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

AI aircraft & the CFG File

Postby edzmen » Fri Sep 10, 2004 8:31 am

Ive just downloaded Historic Jetliners Group's great Boeing Model 717/KC-135 series air tanker for FS2002.

What i wanted to do was to convert it to fly AI so that i could fly up behind it in my fighter jet and practice re-fueling.

Anyhow, the sim couldn't handle the jet using the stock .AIR and .CGF files so i replaced them with the default ones for the Boeing 747-400.
The sim can now handle it fine and there's no probelms with it dissapearing on taxi to the runway.

However, my problem is that it now taxies at about 5ft above the ground the whole time because of the 747 CGF entries!
What values in the CFG file do i change to lower it onto the 'deck' as normal?

Many thanks for your time!
Ed
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Re: AI aircraft & the CFG File

Postby garymbuska » Fri Sep 10, 2004 12:21 pm

You need to alter the contact points.
this is what controls how a airplane shows up while on the ground. If you look back through the posts you should find several that cover this subject. 8)
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