Why is it so hard to take off from the carrier?

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

Why is it so hard to take off from the carrier?

Postby michaelo » Sun Jul 25, 2004 4:11 pm

FS2 campaigns are getting boring because I can rarely take off from a carrier.  The problem is - I succeed ten or twenty percent of the time, so I can't be doing something terribly wrong.  I set the flaps, start the engine, put on the brakes, push the throttle to 100%, then release the brakes.  Usually I'm over 80 mph at the end of the runway, but usually I descend into the drink.   Can anyone help?
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Re: Why is it so hard to take off from the carrier

Postby WebbPA » Sun Jul 25, 2004 4:45 pm

Just like real life, you're not going to get anywhere near enough speed to take off without catapult support.

Here http://www.simviation.com/fs2004panels4.htm is a panel with meatball/catapult support (the F/A 18 at the bottom of the page) or look for rcbco-11.zip, which contains the gauge and some installation instructions.  There are other panels with the same gauge built in just search the library for "meatball".

PS - You are probably going to need to do little panel editing.  I don't know of any 2002 panels with this gauge in it.
Last edited by WebbPA on Sun Jul 25, 2004 4:47 pm, edited 1 time in total.
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