take off

Flight Simulator 2002. Questions, suggestions, problems or solutions... aim here!

take off

Postby antalves » Sun Oct 26, 2003 3:16 pm

;DWhen taking off, it is usually dificult to keep plane over center line. It goes to the right, or to the left, being very hard to maintain things under control. I have tried to adjust P-factor, torque, etc, without good results. That fenomenon is specially strong with big airplanes (747, C130...). I am flying a FS2002 and would appreciatte some help
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Re: take off

Postby loomex » Sun Oct 26, 2003 3:21 pm

its not only FS2002. Same thing in FS2004/FS98. First make sure you run down the center all the way. Also remember that a crosswind will do that, most notable in the larger planes. its a matter of being as straight as possible when you go nose up. Thats about all the 2 cents I have for ya

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Re: take off

Postby hiflyphil » Sun Oct 26, 2003 4:00 pm

;D And make sure joysticks calibrated right  :P

Obvious I know but it has to be said
Tower : Flight 2-0-9er, you're cleared for take off.
Oever : Roger!
Murdock : Huh?
Tower : L.A. departure frequency 1-2-3 point 9er.
Oever : Roger!
Murdock : Huh?
: Re-quest Vector, over!
Oever : What?
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Re: take off

Postby Poseidon » Mon Oct 27, 2003 5:18 am

Also check that the two engnes (in the case of a 737) are provide equal power. To ensure this, before the the takeoff and with the parking brakes on increase the N1 power to 40% and wait for your engines to sbilize. Then set full power and release the brakes.

However if crosswind is present you will still need to use the rudder.
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Re: take off

Postby Nexus » Mon Oct 27, 2003 7:40 am

Also check that the two engnes (in the case of a 737) are provide equal power. To ensure this, before the the takeoff and with the parking brakes on increase the N1 power to 40% and wait for your engines to sbilize. Then set full power and release the brakes.

However if crosswind is present you will still need to use the rudder.


Seriously, I have never experienced that in my entire 5 year simming career. I can see it happen with a joystick/yoke with multiple throttle levers though...
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Re: take off

Postby IRN_BRU » Mon Oct 27, 2003 12:46 pm

I would actually say the cross wind effect is a BUG in the FS series.  The rudders are far to quick to react producing a see saw motion. When I was learning in a Cessna, most days there was a 15kts cross wind.  I hardly had to do any kind of correction, a little bit perhaps but not like they way FS makes you correct.  I remember landing a Las Vegas (the airfield near West of Nellis) and rolling out down the runway, parking at the ramp, stepping out and feeling the strong wind, I never even realised it on approach, hardly any effect.  This was one of the things I hope they have fixed in Fs4K but probably not
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Re: take off

Postby hiflyphil » Tue Oct 28, 2003 2:48 am

I couldn't agree more, I keep lining up with runway with a even a slight crosswind, just to watch the runway drift left or right. In the real world a pilot applies rudder to angle himself into the wind, but in M$ flight you just keep drifting.  I've found it neccesary to fly across the face of the runway then turn in at the last second  hardly a test of true pilot skills.

regards

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Tower : Flight 2-0-9er, you're cleared for take off.
Oever : Roger!
Murdock : Huh?
Tower : L.A. departure frequency 1-2-3 point 9er.
Oever : Roger!
Murdock : Huh?
: Re-quest Vector, over!
Oever : What?
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