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SpeedTree

PostPosted: Tue Oct 18, 2005 5:18 pm
by Mobius
I saw this the other day.  A program that creates trees and forests that move in the wind and are incredibly detailed.  It's all really quite amazing.  Check out all the stuff under the "Downloads" section.

www.speedtree.com

The demos they have use a helocopter flying around the forests to show off how the trees and grass react when the propwash hits them.  Maybe a future for FS? ::) ;D

Re: SpeedTree

PostPosted: Tue Oct 18, 2005 5:45 pm
by Katahu
That feature is probably NOT going to be available in FS until probably FSXI [eleven]. ::)

Re: SpeedTree

PostPosted: Tue Oct 18, 2005 10:02 pm
by Pinchaser...
anybody know the status on fs 10??

Re: SpeedTree

PostPosted: Tue Oct 18, 2005 10:45 pm
by beefhole
anybody know the status on fs 10??

::)

Try checking one of the three bazillion threads on the topic in the FS2004 forums ;)

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 6:39 am
by ATI_7500
The demos they have use a helocopter flying around the forests to show off how the trees and grass react when the propwash hits them.  Maybe a future for FS? ::) ;D


No. Those trees are too detailed for a use in FS. MS would have to make the autogen more dense first anyways.

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 9:53 am
by -sam-
I agree.. those trees are far to detailed for Autogen.
Actually you also can use Speedtree to make much less detailed trees. But I don

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 12:48 pm
by Mobius
Yeah, I found out about SpeedTree through Oblivion (which will pull me away from FS for a few months ::)) and we'll probably get trees like that in FS25-"Why Not Just Go Flying?"

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 2:40 pm
by flyboy 28
Yeah, I found out about SpeedTree through Oblivion (which will pull me away from FS for a few months ::))


What's that?

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 2:50 pm
by Omag 2.0
Good Lord... my video-card is crying by the thought of running this...  ;D

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 3:19 pm
by Mobius
The Elders Scrolls IV: Oblivion...

OBLIVION

It's an RPG you're pretty much placed in a world to do pretty much what you want, explore, dungeon-raiding, main story, etc.  The world in Oblivion is huge, 16 sq. miles, which doesn't sound big, but when you consider walking around it, it is big, not to mention that half of the land is covered in SpeedTree forests.  I played The Elder Scrolls III for longer than any other game I think I have ever played (other than flight sims of course ;D).

Click on the link to go to the official webpage and check out the screens and game info on the top left. :) ;)

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 3:47 pm
by Katahu
I'm not sure if Guild Wars uses speed trees because I never bothered to check, let alone know about speed trees. But just like Elder Scrolls, it's also big. The Map [blurred to represent the fog of war] spans an entire continent. As I travel by foot, parts of the map begin to be more clear. However, I have played Guild Wars for over a month already and I still only managed to cover 1/5 [one-fifth] of the map. Believe me, it's big.

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 4:28 pm
by ATI_7500
Good Lord... my video-card is crying by the thought of running this...  ;D


I think mine will be still fit for that.

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 5:13 pm
by flyboy 28
Does anyone else have the problem of when they run The Valley, it comes up with an error?

Re: SpeedTree

PostPosted: Wed Oct 19, 2005 5:24 pm
by BFMF
anybody know the status on fs 10??


Already been posted! ;D