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Orbiter And M$FS

PostPosted: Fri Jul 30, 2004 9:16 pm
by Katahu
I have recently checked up on how Orbiter Space Flight Sim [OSFS] and how MSFS series has been doing. From what I see, there is a ton of progress coming in real fast.

When M$'s FS series came out, it's focus was mainly on aircraft and scenery realism. But now, after many years, its definition of realism has become pretty wide. The same goes for the OSFS series.

MSFS has become so fexible that nowadays, many of us have now begun adding things that don't seem to belong there. EX: boats, blimps, subs, flying sausers, and even cars and motorcycles.

As for OSFS, it's also taking the same path as well. Already, many addon developers have created helos and jets for a sim that began it's focus on space.

It's incredible how these sims began from totally different origins, yet they are ending up as great hits because of what you can do with them. It's like seeing twins, but they have different DNA structures. :P

Oh, I almost forgot about CFS2. It's has also become completely flexible. It's focus was on WW2 in the Pacific theater. Now, its definition of realism has also widened. Many of us are now using it to recreate the battles in Korea, Vietnam, and have now created fighter addons that look like they belong in the Sci-Fi channel.  ;D

I wonder how everyone would feel [or how our faces would look like] if someone where to mix all 3 series together. Some of us would be like: "Hmm, I don't know"....."Woohoo!!!"......Uhh, how in the world can I ever manage that."....or....."I don't think my system has enough space in the hard drive." ;D

Re: Orbiter And M$FS

PostPosted: Sun Aug 01, 2004 8:59 pm
by flyboy 28
I think I can answer that...


"Blue screen of death" ;D