I can take any FS aircraft I have, get it in a turn and cut the power back until it stalls, but I can't get a FS aircraft into a tail spin no matter how hard I try. Is this an oversight by the FS developers? I think they must have designed it so all wing surfaces behave in accordance to the "indicated airspeed" and there's only one point on the aircraft (or no point at all) where speed is measured. In real life, a tail spin results when you're in a tight turn and your inner wing stalls before the outer wing. To recover, in most cases, you neutral all controls and give it full throttle.
Has anybody else noticed that tail spins are impossible in FS? I'm talking about FS9, ... do any FSX users know if they've corrected this?