Reading another thread, I'm reminded that we never touched on the finer points in landing. I've made many references to the, "stabilized approach" without really getting into it. Flying a plane down to the runway, and then trying to force it to stop flying, is a common mistake in simming... because you can get away with it. The whole trick is to have the plane all but landed on final, and then just wait on the runway to come to you.. and then end the whole process with a mild stall, just above the ground.
I'm borrowing a quote from Rotty...
[quote]But in general, the key to landing any plane is to understand its slow-flight characteristics, and from there how to descend in that configuration while holding a heading.
You can study up on the speeds, etc or you can just experiment, at altitude, with some random altitude selected as "ground". Start 1000 feet above that, with the plane configured for landing, and try to maintain a speed a little above stalling speed with no more than a 500 fpm descent rate. Speed is critical here- you cannot expect to land well if you randomly dive at the runway. Things need to be stable as you begin to descend. Slow, but not too slow. Sinking, but not too much. You should be able to level off, then stall (on purpose), without going past your selected altitude. Once you manage that, try it from 1000 feet above the runway, and try to flare (pull back) so that you hear that stall horn just as the mains kiss the runway. You will find that if you have the plane set up for a stable airspeed and descent rate, it will be like magic.
Your visual target should be the place you want to flare (not touch down) on the runway: the numbers are fine, usually. Use aileron, elevator and rudder to keep that target where it is. That's "all there is to it".