The wretched final turn...

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The wretched final turn...

Postby Dan » Fri Jul 23, 2004 1:23 pm

I can't remember the last time i got that finel turn onto approach 'just right'. I'm always turning in too early, and having to fly a diagonal into the runway. In stuff like the Baron 58, is there any good way to judge it?
Thanks, Dan
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Re: The wretched final turn...

Postby monkeyboy726 » Fri Jul 23, 2004 3:29 pm

hmm i used to just force myself to wait longer before turning towards the runway heading. i found it easier to turn too late and then use small corrections to line up. but thats just me so yea. i'm not sure if there's a real way of judging when to turn tho. hope this helps a little  :)
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Re: The wretched final turn...

Postby Skittles » Thu Aug 05, 2004 10:26 am

Most people don't want to hear solutions that cost money, but I have to say...

The TrackIR is wonderful. I have a TrackIR 2. TrackIR 3 is out now.  If you're completely unfamiliar with it keep reading...

The Track IR is a tiny piece of USB equipment that easily fits in the palm of a child. Very light weight.  It is placed on top of your monitor and sends out InfraRed (IR) energy which will reflect off most metalic surfaces within 2 feet.  It comes with reflective stickers which amplify the returning "signals". I placed a sticker on one of my ballcaps.

It can be configured to control your mouse, or your point of view (POV).  The sensitivity can be adjusted to your desire. Then all you do is turn your head, or lean left or right, and your POV mimics your movements.

After some practice, I can now conduct a nearly perfect final turn. My tendancy is to turn early, but with practice of coordinating your hands, feet and head... I believe anyone can master it.

There is no special settings to adjust in FS.  Just run the NatrualPoint software included, switch modes and presto!  I do recommend reserving two maybe three buttons for it. One or two for recentering There is the regular Eyepoint Reset FS has and another Recenter which TrackIR needs. As you shift around in your seat, you'll need to recenter the IR. I have a third which I use to turn on/off the IR. After turning to final, I want to scan my panel without moving my POV, so I turn of the IR. After touch down, I turn it back on.


OK, enough sales pitch.
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Re: The wretched final turn...

Postby chomp_rock » Thu Aug 05, 2004 2:13 pm

In real life you usually track the runway and adjust your turn rate as needed, the TrackIR device will certainly make that easier in FS.
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Re: The wretched final turn...

Postby MattNW » Mon Aug 09, 2004 12:55 am

That TrackIR looks like a great piece of equipment. I'd love to give it a try but at $100+ that'll have to wait for a while.

The way I do it is to use FSNavigator. I zoom in close in FSNav and then go back to my flight. As I approach the turn point I hit F9 to bring up FSNav and back quickly to the sim. From this I can judge when to start the turn. It takes some practice but eventually you can judge when to start a standard rate turn that will put you on the right heading. Also remember that the runway number is related to the heading. You can use that info to help you turn to the correct heading.
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Re: The wretched final turn...

Postby Meyekul » Wed Aug 18, 2004 11:54 am

There's a software version of Track IR called Cam2Pan.  It works in the same way, but uses your webcam instead of requiring a Track IR unit.  

It works pretty well, but personally I prefer using the joystick views.  It kinda defeats the purpose of turning your head to look at something when you have to keep your eyes focused on the screen to see it... but, whatever floats your boat, or flies your plane, or whatever :)

http://www.mousevision.com/game/index.htm
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Re: The wretched final turn...

Postby Skittles » Thu Aug 19, 2004 12:03 am

It kinda defeats the purpose of turning your head to look at something when you have to keep your eyes focused on the screen to see it...


The sensitivity can be adjusted, but your right. Trying to look behind me is tough. You don't have to turn your head. My folks came for a visit and my dad couldn't figure out why I kept leaning left/right. It didn't dawn on him the view was changing as I leaned. We got a laugh out of it.
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Re: The wretched final turn...

Postby Boss_BlueAngels » Tue Aug 31, 2004 10:43 pm

If you go in VC all you need is your POV hat to move your view around...zoom out to .50 so  you have a somewehat realistic view.  (The zoom at 1 is absolutly useless unless you're looking for a switch in the cockpit or something... but for VFR flying, go to .5 zoom)  And as said, just modify the angle of bank to get aligned correctly.  If you're noticing you have to keep steepening/shallowing it, adjust when you start the turn.  Just like real pilots do... you never wanna have to sit there and do S-turns down final, it's dangerous, and it just looks terrible. :p  

Oh, ya know what's fun though, circle-to-land approaches from an instrument approach, dang those are fun!  It feels so great breaking through those clouds, seeing the airport environment and making a perfectly timed 180 degree turn onto final without changing your angle of bank once and lining up on final... Mmmm, that feels great! :D
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Re: The wretched final turn...

Postby Silver1SWA » Sun Sep 26, 2004 7:37 pm

I can't remember the last time i got that finel turn onto approach 'just right'. I'm always turning in too early, and having to fly a diagonal into the runway. In stuff like the Baron 58, is there any good way to judge it?
Thanks, Dan


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Re: The wretched final turn...

Postby Nexus » Sun Sep 26, 2004 8:23 pm

It easier to fly a real airplane  :)
You have more references, wider field of vision and better general "feel" of the aircraft, you can anticipate what will happen next, that's how I experience it.

And I don't know what Boss_blueangels talks about, but changing the zoom to 0.5 totally screws the realism.
You will lose the ability to judge the distance completely as the environment will be further stretched (it is already cramped at 1.0zoom)
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Re: The wretched final turn...

Postby Hawkeye313 » Mon Sep 27, 2004 7:02 pm

After reading this post late one night, I tried the Cam2Pan software and was very interested in the possibilities.  After looking at the price of some nicer webcams, mine being antiquated, I decided to give the Track IR3 Pro a shot.  I must say that I am very much pleased.  I can now make that turn onto final and smoothly track the turn with my head.  It does make things a little weird at times, but I haven't had it long, and everyone says you have to get used to it.  I too was worrried about how I'd see the screen if I moved my head, but the rotation is minimal.  Check out this site for some videos to see it in action.  http://www.naturalpoint.com/trackir/games/msfs2004.html
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Re: The wretched final turn...

Postby Boss_BlueAngels » Sat Oct 02, 2004 8:37 pm

LOL  Like you said though, in a real airplane you have a wider field of view.  That's what you do by zooming out...  I never noticed the depth difference though.  

Just a difference of opinion. :D  
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Re: The wretched final turn...

Postby Ben_M_K » Fri Oct 08, 2004 7:10 pm

That sounds interesting! A lot of money though. :o
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Re: The wretched final turn...

Postby jberger03 » Sat Oct 09, 2004 5:31 pm

Without taking winds into consideration, the rule of thumb is to be at pattern altitude untill flush with the end of the runway, then begin your desent, turn base when you are at a 45 degree angle with the end of the runway...... if you do this you will find that your turn on final will be easier.  Make sure you know what the winds are though!!  And yes, it is 100% easier doing the real thing!
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