Sim Flight Training: PPL: Part 1 of 7

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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Sat Nov 17, 2007 3:49 pm

Yeah.. the default C172 is the SP, so that's what we go with...

Remember the 1978 "N" model we took to Coshocton ?
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Mobius » Sun Nov 18, 2007 8:32 pm

As promised, this should be all the performance data needed from the Pilot's Information Manual for the 1979 Cessna 172N Skyhawk:

Perf. Data File

The data is all in PDF form, and should be relatively self-explanatory, however, in the next couple days I will do a quick run-through of each chart and table and go over how to do a weight and balance calculation and performance calculations.

Also, here is an example of a Navigation Log that you would use to write all the information you need for a flight.  I can go over this in the next couple of days also, but this is what most of this flight planning is for.

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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Nov 20, 2007 7:21 am

I love looking at those logs
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Mobius » Tue Nov 20, 2007 10:26 am

Yeah, after I spent so much time on it, I actually wanted to fly it, but it was for my IR checkride, so we didn't get all the way there. ;)
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby BFMF » Wed Nov 21, 2007 1:01 pm

[quote][quote] and your passengers don't like the look on your face when you keep re-starting the timer, looking at your watch and fiddling with the throttle and mixture
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Ivan » Fri Nov 23, 2007 2:19 am

Might be useful to put this in a separate forum section...

Basicall... we're talkin GA here right?

If any of you guys need hints on Yak-18 and An-2 instruments and engine management i can write a small section about that
Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and [url=http://an24.uw.hu/]An-24RV[/ur
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Fri Nov 23, 2007 7:57 am

Hang around   :)   Once we get past the 7-step Sim PPL, we'll be getting into other aircraft; other techniques... all kinda fun stuff .. and the more input, the better  :)
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Mobius » Tue Jan 01, 2008 3:39 pm

Sorry it's been so long, I had some school and medical issues that I had to deal with, but almost everything is in order now, so I'm going to explain the performance data information that I posted HERE.  To get the charts and information, you need to download the "Perf. Data file" in the post by clicking it and choosing "save as" or "save to disk", then you can open the files with Adobe Reader.  If you don't have Adobe Reader, you can download the free version HERE.

An important thing to remember about all these charts are that they are only estimates, they are not the exact performance you will get.  That is why we will be using the most conservative estimates with each calculation and why there are minimum fuel requirements for VFR and IFR flight.  Also, all altitudes are indicated altitudes MSL not AGL unless it says they are.

Alright, on to the good stuff...

----------------------------------------------------

Climb Performance Chart

This chart will give you the time to climb from one altitude to another, the fuel used during this climb, and the distance traveled along the ground during the climb in nautical miles.  Above the chart are some important things to note before using the chart.  This chart assumes that the climb is made with no flaps deployed and with full throttle, in a standard atmosphere (density altitude = pressure altitude).  Also, it's important to note that for fuel consumption calculations, you must add 1.1 gallons of fuel for engine start, taxi, and take-off.  The chart also assumes that above an altitude of 3000 ft, the engine is leaned for maximum performance (however, I've been taught to make all climbs with the mixture fully rich, at the altitudes that the 172 normally flies, the density will usually be within 80% of sea level density).  Also, the values of the chart can be adjusted by 10% for every 10
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Jan 01, 2008 4:26 pm

Good refresher and reminder of how once you grasp those charts; they just become part of your thinking. But the only way to ingrain it; is to do it..and do it.. and do it.

Ideally, the mock checkrides (we're getting close) will include some informal oral examination... You know, like a real-world pre-flight.. "Let's thoroughly plan a flight and then fly it".. will pretty much be the checkride. With a few, "what if's" and "Now what's"..

If you can get through what Mobius has just posted (and truly understand why you're doing it, and how it's likely to vary in the real flight), you're 1/2 way through "ground school"...

And it's a good bump for Part 1   ;)
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Mobius » Tue Jan 01, 2008 4:58 pm

In this post we'll discuss the weight and balance calculations to determine whether it is safe to fly the aircraft.

It's extremely important in flying to determine the how heavy the aircraft will be when you're fully loaded and the location of the center of gravity (CG).  An aircraft in-flight is a lot like a teeter-totter, with the center of pressure (where the lift force is applied) as the center of the teeter-totter, the CG is on one end of the teeter-totter, and the lift force from the tail is on the other end of the teeter-totter, as shown in the picture below.  In the picture, the blue arrow is the lift force generated by the wings, acting at the center of pressure, and the front red arrow is the weight of the aircraft and passengers, acting at the center of gravity, and the back red arrow is the lift being generated by the tail.  Notice that when the center of gravity is in front of the center of pressure, the tail actually produces a lift force downwards, opposite the lift generated by the wings.  This is a desirable situation because if, for some reason, the tail wasn't producing any lift and the center of gravity was behind the center of pressure (opposite the picture), the aircraft would want to pitch up on it's own, and would eventually stall and be uncontrollable.  If the CG is in front of the center of pressure, the aircraft will want to pitch down, and the airflow over the control surfaces allow some degree of controllability.

Image


Now, if the center of gravity is too far forward or too far backward, the lift forces generated by the horizontal stabilizer will not be enough to allow the pilot to keep the aircraft level, and the aircraft will either never get off the ground (too far forward), or the aircraft will pitch up too soon (too far backward), and stall on take-off and fall back to the runway.  Because of this, it is extremely important to calculate where the CG will be, and whether or not it is within the limits for your aircraft.

One important concept to understand is that of a torque, or a moment.  Using the teeter-totter again, imagine that you have a very fat man, sitting very close to the center of the teeter-totter.  You could balance him out by having another very fat man sit very close to the teeter-totter, or you could have a skinny man sit very far from the center of the teeter-totter.  The torque results when you have the force from the weight of the man acting at a distance from the center of the teeter-totter.  So increasing the force applied increases the torque and increasing the distance from the center increases the torque.  THIS might be a better explanation of torques and moments.

The following charts will allow you to easily calculate the important values for only the 1979 Cessna 172N we're talking about.

---------------------------------------------

Weight and Balance Sample and Loading Graph

This table is a handy way to calculate how everything will affect the weight and balance of the aircraft.  We'll use the values that are used in the sample problem in the left columns.  The "weight" column is the column where the weights of the aircraft, fuel, passengers, and luggage are input, and the "moment" column are where the torques, or moments are calculated.

The very first thing that must be done is to calculate the weight of everything going into the aircraft except for the fuel.  This includes the pilot, passengers, and luggage.  This value is added to the weight of the aircraft to determine how much fuel can be carried.  In the sample problem everything (minus the fuel) weighs 2060 lb.  Since the maximum take-off weight is 2300 lb, that means that 240 lb of fuel can be added without going over the maximum weight.  At 6 lb of fuel per gallon, this is 40 gallons of fuel, and at approximately 8 gallons per hour in flight, this is about 4.5 hours of flight time with VFR reserves.

Now, starting with the first row, the weight of the aircraft with no fuel and full oil is 1454 lb.  The moment arm for the weight is already calculated, and fixed for this aircraft, so the moment that results is 57,600 lb-in (note that the values in the second 'moment' column are divided by 1000).

Next, the fuel required was calculated before, and is 240 lb.  The moment arm for the fuel is calculated using the "Loading Graph".  To use the loading graph, read up the left side to the weight you need, then go across the graph to the line for whatever you are looking for (in this case, the "Fuel" line), and read down to the bottom of the graph to find the moment that results.  In this case the resulting moment is 11.5 in-lb (x1000).  Input that in to the table.  

Next, using the weight of the front seat pilot and passenger, the rear passengers, and the baggage, us the loading graph to find the moment for each.

Then, the total weight and moments can be added together to find the total ramp weight and moment.  In the sample, they assume that 7 lb of fuel are used for startup and taxi so the total take-off weight and moment are 2300 lb and 103.6 in-lb.

Next, use the remaining two charts to determine if these values are within the limits specified.

---------------------------------------------

COG Moment Envelope/COG Limits

These charts will both tell you whether or not you are within the limits for your aircraft.

To read the COG Moment Envelope chart, you find the weight of the aircraft on the left side of the chart, and the moment you calculated on the bottom of the chart, and see if the point where these two intersect are within the outlined area.  If they are, you are safe to fly.  If they aren't, you'll have to adjust the loading of the aircraft until they lie within the limits.

To read the COG Limits chart, you use the same method as the COG Moment Envelope chart, except you have to divide the moment you found by the weight to get the moment arm.  You then find this value on the bottom of the chart and read up to the weight of the aircraft to see if you are within the outlined envelope.

---------------------------------------------


Now, most of this is different from the data Brett used earlier for the demo flight, but it should give you an idea of what must be done for a flight to be safely conducted.  But, I don't know of any pilot who does all this work on each an every flight they go on.  If you fly by yourself, or with one or two other passengers who you know won't put you over the maximum weight, and you don't fly on quarter full tanks to an airport 100 miles away, you will most likely be quite safe in doing so.  However, it's important to know this data, and be quire familiar with it in case something happens (you get stuck above the clouds, passengers freak out, etc...), you don't want to be up there trying to remember all this data while you're flying.  So, if you're ever (ever, ever, ever) in doubt, just do the calculations quick.  It shouldn't take more than five or ten minutes if you're familiar with them. ;)
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Feb 19, 2008 7:41 pm

** Bump  ( see thread:  "Putting it all together" ) **
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Feb 26, 2008 8:38 am

You got it !  (I'm not checking your math, but I'm sure it's correct)  :)

Now.. couple that endurance (1.8 hours) to your ground speed (adjusting for winds aloft), and you've got your maximum range..
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Feb 26, 2008 9:24 am

Roger that.

73 knots true air speed x 1.8 hours equals 131.4 nm

So if a straight line trip is 354 nm @ 73 TAS, the approximate flight time would be 4.8 hrs requiring a minimum of 2 stops and possibly three depending how severe any deviations have to be made due to denial of air space use, change of weather, terrain etc...


Couldn't have said it better
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Feb 26, 2008 9:28 am

Point of wording and accuracy:

You said:
So if a straight line trip is 354 nm @ 73 TAS



TAS (true airpseed) is not the same as ground speed. I know, you know this.. but I'm compelled to point it out for others who might stumble in.

For the record:
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Re: Sim Flight Training: PPL: Part 1 of 7

Postby Brett_Henderson » Tue Feb 26, 2008 11:16 am

Take your time... have fun.. and NEVER hesitate to ask questions. These threads have no expiration.. they're all, open-ended discussions  :)
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