Re: For what it's worth X-Plane 11
Posted: Sun Dec 04, 2016 8:09 am
Jan, I too ran into oddities that no one else seems to have encountered. I think that it's just an example of why putting a demo out there is so important.
If I were a poet I might ask "How do I compute thee, let me count the ways". No matter how large their budget is, they can't have even .01% of possible combinations of the software/hardware out there. Things will break, they'll learn how to do better.
Seriously, I think that that's the reason why LM ignores the use of Prepar3d for "entertainment" even when children write in that they're having problems with the Prepar3d game - The more users, the sooner most of the problems will be found. As I've said before - "WE" are the beta testers.
I'll wait for a later beta. X-P 11 looked no worse than other flight sims when they came out. For the short time that it did work, it handled well. And the interface is much better than FSX/P3d. X-Plane 11 can only get better, but I don't see a compelling reason to abandon FSX/P3d. Yet.
If I were a poet I might ask "How do I compute thee, let me count the ways". No matter how large their budget is, they can't have even .01% of possible combinations of the software/hardware out there. Things will break, they'll learn how to do better.
Seriously, I think that that's the reason why LM ignores the use of Prepar3d for "entertainment" even when children write in that they're having problems with the Prepar3d game - The more users, the sooner most of the problems will be found. As I've said before - "WE" are the beta testers.
I'll wait for a later beta. X-P 11 looked no worse than other flight sims when they came out. For the short time that it did work, it handled well. And the interface is much better than FSX/P3d. X-Plane 11 can only get better, but I don't see a compelling reason to abandon FSX/P3d. Yet.