...........I have never been one to say Flight will become FS11, in fact I have acknowledged just the opposite.
I do believe if there ever is a FS11 it will grow out of the core of Flight and not FSX, or at least I hope so..........
You know, I have read and re-read these sentences and I still don't understand. Seems to me that you contradict yourself.
Let me clarify.
FSX grew out of FS9 which grew out of FS2k2 which grew out of FS2k...
This has led to a sim that is bogged down in old technology and does not take advantage of the hardware available today. FSX has some really good points but the FSX forum is full of people dealing with crashes, tweaking, upgrading hardware, etc. all in search of better performance.
It's time for a new start which means no backwards compatibility. For your FSX planes to work in FSNext ties us to that old technology.
It's not that I think Flight will turn in to FSNext, just that the technology for FSNext needs to come from Flight, or something else, and not FSX.
By the way as a matter of genuine interest, what is it about Flight that you find so good? maybe I missed something.
A lot of things. I will start by saying that I am a low and slow, GA flyer. I acknowledge a lot of what I will describe won't matter to some, but you asked what I like.
I am able to use autogen (trees and buildings) levels in Flight that would bring FSX to it's knees.
Unlike the highly inaccurate coastlines in FSX, what you see in Flight is almost identical to what you see in Google Earth.
There are not any animated waves crashing on the beach in Flight, but I never liked the rectangular animated waves in MSFS anyway.
There seems to be great advances in how Flight renders lighting and shadows. As an example, you taxi up to a building in FSX at night with your taxi/landing lights on and not only does the light not illuminate the building, you can see the light splash on the ground on the other side of the building. In Flight your landing light show up on the buildings and trees just like when you pull up to your house at night with your car lights on.
While some of the clouds in Flight are not good the fog is head and shoulders above anything I have seen in MSFS.
Multi-player in Flight is amazingly simple. With the requirement of being hooked up to Live you are always in multi-player. There are 3 setting...Private, if you want to fly alone, not in multi-player, or you can invite people to join you...Friends, you create a Friends list and only they are allowed in your session,..and Public, you are the host and the Live servers will send people to your session. The host controls weather and time of day, and