Also enviormental objects being in scale with each other and the rest of the FS world goes a long way in creating a realistice enviorment.
As I understand it, this is not always possible in FSX.
Hopefully, both issues will be addressed in Flight

The problem is, FSX only supports low resolutuion graphics for roads and RR no mater where they come from.
You can make a beautifully detailed hi res bmp for them but, when they are displayed in FSX, they are a low res joke.
The problem is, FSX only supports low resolutuion graphics for roads and RR no mater where they come from.
You can make a beautifully detailed hi res bmp for them but, when they are displayed in FSX, they are a low res joke.
There's a fix for that. Open FSX.cfg and find
[GRAPHICS]
SHADER_CACHE_PRIMED=1693500672
TEXTURE_MAX_LOAD=1024
Change the 1024 to 4096 and voila! You can use Hi-res textures now.
Although there is one annoying bit: If you change any of your FSX display settings it will be reset back to 1024 and you'll have to change it to 4096 again.
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